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  1. #24
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Draginhikari View Post
    Honestly I think people are overselling Nyzul Isle to be a better designed event then it actually was.
    Seen a few posts asking what nyzul was from those not from 11 so I'll detail it here.

    Nyzul isle was a randomly generated dungeon with 100 floors. You went in with 3-6 party members (this has been changed to 1-6 members due to people not being able to find groups and being way overgeared for it).

    You had 30 mins to climb as many floors as you could, your data would be recorded once you ended the run. So if you entered at floor 1 and got to floor 10 then left, next time you could start at floor 10 and go up, but if you cleared it really fast you could go up to say, floor 15, then leave and next time start at floor 15. You could only record floors that were multiples of 5, so if you left at floor 13, you would still only record up to floor 10 so next time you'd start at floor 11.

    When you entered you spawned at the runic portal. Every floor had a different objective. These included:
    -kill all enemies
    Kill all enemies...
    -kill specified enemy
    One enemy or group of enemies on the floor would be special and you had to kill all those enemies to progress to the next floor (e.g. Kill all bunnies).
    -kill enemy leader
    A special mini boss monster would spawn on the floor you had to find and kill it.
    -activate all lamps
    There were 3 different modes to the lamp floors. Either 1 lamp that everyone had to touch to complete the objective. Order lamps where you had to activate them in the correct sequence to complete the objective. And timed lamps where everyone had to activate their lamps at the same time to complete the objective.
    -free floor
    No objective, you can just go straight up to the next floor!

    There was also random bonus objectives and debuffs similar to palace of the dead, like you could get haste or movement speed increase, or you could get things like INT down or white magic restricted. Or there could be gears on the floor, which were monsters and there would be an objective to either not be seen by or not to kill any gears.

    Notorious monsters could also spawn on random floors which when you killed them dropped a chest with a ??? Item in it. You took this to the appraiser after the run and it would either be junk or a special piece of gear specific to that NM.

    Once you competed the objective you had to get back to the runic portal and pick either to leave the area to record your progress and leave, or go up a floor, to go to the next floor (if you did not leave by completing an objective and using the runic portal all progress from that run was lost, so it was dangerous to wipe or time out).

    Every 10 floors was a boss, there were 3 possible bosses for the first 50 floors of fafnir (dragon), adamantoise (turtle) or behemoth (...a behemoth). For floors 51-100 every 10 floors was either khimera, hydra or Cerberus. These bosses were tough (when the content was relevant) not savage levels of tough but to the point where it was likely you'd wipe if you weren't trying. These boss monsters dropped base mythic weapons to be upgraded (kind of like the first stage of an anima weapon in ffxiv) And armour.

    Once you completed the original Nyzul isle there was nyzul uncharted. Which was a higher level version of Nyzul isle. Your progress wasn't recorded, you would always start at floor 1 and had to climb as high as possible in the time limit. The objectives were the same, but instead of going up 1 floor at a time there was a ??? Button that would jump a random number of floors, so you could go up 1 floor or you could end up going up 10. The armour that dropped was a higher level version of the armour from old Nyzul isle and it would be better the higher you climbed and you could also get materials for upgrading the mythic weapon from the random Notorious monsters that spawned.

    There was also a limit to how many times you could enter, as you needed an entry item which you could only get 3 of and each time you used one it had a recharge time of 24 hours. Meaning you could only enter 3 times a day and would have to wait 3 days to do it 3 times again. Making an interesting balance between wanting to get as far as possible in one run and wanting to not time out and lose all progress on that entry.

    There was also a currency called Nyzul tokens, you got these for completing a run, no matter what floor you exited on you would get tokens, but the higher you got the more tokens you got. These were used to enter Nyzul isle at higher recorded floors, floor 1 cost 0 tokens to enter from but the higher floor you started from the more tokens it would cost so if you had floor 10 recorded you would need to pay tokens to start at floor 10, if you didn't have enough you had to go back to floor 1 and farm tokens for next time. If you had more tokens than you needed to enter then you could also use them to buy temporary items when you entered Nyzul isle that would help you with that run like damage increasing potions etc.
    (3)
    Last edited by Cabalabob; 07-20-2016 at 09:55 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.