It's barely like Nyzul. The only only thing they have in common is random layout. That's it. Bosses in Nyzul were harder. There were more challenges and objectives. Here, it's just kill a bunch of mobs. Rinse and repeat. Deep dungeon isn't bad, but it's lacking. Honestly, I'm getting real tired of "story" content being so easy. Just stop it. It doesn't need to be savage difficulty, but there's no reason why this couldn't be a challenge.