Quote Originally Posted by NovaLevossida View Post
The thing is, this is not what they asked for. This content is, when you get down to it, just killing mobs over and over, like every other dungeon / raid in the game. Nyzul Isle was content that had varying objectives where the focus was getting to the next floor which did not always entail combat as the primary focus. People were asking for something like that to break up the monotony of XIV's singular objective of "combat, combat, combat" in content. They gave us Nyzul Isle in "combat, combat, combat" fashion without the objectives that made it interesting. So if you think this is exactly what people were asking for, you'd be wrong on that.
A bit off-topic, but I'm hoping that the Diadem revamp currently in the works places a lot more focus on gathering/fishing/exploring/interacting with the environment instead of just mindlessly zerging trash mobs.