It's like Nyzul Isle without the fun objectives, I vote we rename this "The Deep Diadem"
It's like Nyzul Isle without the fun objectives, I vote we rename this "The Deep Diadem"
It's a boring and terrible content. Spamming low level abilities is not fun at all.
The levels gained in deep dungeon will transfer outside?Ehm.. in many threads FFXI players are whining that the game isn't taking any inspiration from FFXI. So what exactly do you want?
25th floor now, having blast, definitely going to level my alt jobs here. As long as it gives good exp and room patterns change I am fine.
YOu're asked to turn this game into FFXI. They give you FFXI features. You're not still happy. Sorry, I'm starting think this is only trolling, and you will complain for anything, no matter waht is it.
WHile you complain, I will enjoy this, It is great.
This thread is proof that you can't please everyone no matter what you do....
http://na.finalfantasyxiv.com/lodestone/character/12116351/
People asked for solo dungeons and dungeons with randomised patterns since years. SE deliver it and people complaining about it.
So it's basically Aquapolis? Just fighting random things without objectives? I guess I'll take that over the alternative (just fighting with the content being the same thing every time), but I was hoping they'd actually put in Nyzul's random objectives. XI's equivalent was extra fun because it added objectives on the floors that was something besides just fighting.
Go to the next floor and keep yourself alive. Really challenging if you do it solo. Don't forget potions.
The RNG is mostly only the amount of rooms and their placement, amount of enemies and amount of chests. Type of enemy and enemy level is decided by the floor level.
Last edited by Felis; 07-19-2016 at 11:18 PM.
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