Already quite boring after what i have seen by now. Wouldnt even bother to reset my level there to start again.
Already quite boring after what i have seen by now. Wouldnt even bother to reset my level there to start again.
Agreed. It's a bit disappointing, we waited for a solo instance so long and it's nothing but a copy of their old FF series. Also nothing else got pretty much added with the patch, we will see how 3.4 looks like... in 3 months
Wish the music in there would be a bit more exiting, bout to fall asleep lol
I never got to do nyzul isle in 11...im loving it here so far
It's like Nyzul Isle without the fun objectives, I vote we rename this "The Deep Diadem"


So it's basically Aquapolis? Just fighting random things without objectives? I guess I'll take that over the alternative (just fighting with the content being the same thing every time), but I was hoping they'd actually put in Nyzul's random objectives. XI's equivalent was extra fun because it added objectives on the floors that was something besides just fighting.



Go to the next floor and keep yourself alive. Really challenging if you do it solo. Don't forget potions.
The RNG is mostly only the amount of rooms and their placement, amount of enemies and amount of chests. Type of enemy and enemy level is decided by the floor level.
Last edited by Felis; 07-19-2016 at 11:18 PM.
Yeah it's basically aquapolis but it's a numbers game with gimmicks. The mobs aren't really threatening to a group of 4. The objectives are always the same, kill a bunch of mobs to activate the floor warp/rez shrine, look for chests for items/equipment upgrades. (You can even skip these if you wanted to) The thing that keeps you from low manning it easily is the time limit really. Bosses take a bit more effort. Solo is a bit tougher due to boss damage and time limit but if you can outlast them and do it quick enough it's probably doable.So it's basically Aquapolis? Just fighting random things without objectives? I guess I'll take that over the alternative (just fighting with the content being the same thing every time), but I was hoping they'd actually put in Nyzul's random objectives. XI's equivalent was extra fun because it added objectives on the floors that was something besides just fighting.
I think they said floor 100+ will be harder so there's that.
Last edited by Vaer; 07-19-2016 at 11:17 PM.


That's disappointing. I was really hoping they'd add in some combat content finally that was just more than "fight things until they're all dead." Since it looked like it was drawing so heavily from Nyzul, I was hoping it would have Nyzul-style objectives. Oh well. I have friends I can do the content with, and at the end of the day, it is more interesting than regular dungeons. But it's still no Nyzul for variance.Yeah it's basically aquapolis but it's a numbers game with gimmicks. The mobs aren't really threatening to a group of 4. The objectives are always the same, kill a bunch of mobs to activate the floor warp/rez shrine, look for chests for items/equipment upgrades. (You can even skip these if you wanted to) The thing that keeps you from low manning it easily is the time limit really. Bosses take a bit more effort. Solo is a bit tougher due to boss damage and time limit but if you can outlast them and do it quick enough it's probably doable.


It's a boring and terrible content. Spamming low level abilities is not fun at all.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






