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  1. #1
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    I want them to bring back the original 1.0 Arcanist design but as a new class/job. They were planned to fight with magical traps and use a mechanical staff.
    (0)

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,265
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by bass9020 View Post
    I want them to bring back the original 1.0 Arcanist design but as a new class/job. They were planned to fight with magical traps and use a mechanical staff.
    Sadly it seems that train has left - SE has recycled the staff models that had originally been planned for 1.0's ACN.... for the muskets wielded by the gnath in Heavensward (most easily seen during the vath beast tribe quest cutscenes where the vath braveheart draws his musket, it's exactly the same model as the ACN 'mechanical staves' in 1.0).
    (1)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #3
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Enkidoh View Post
    Sadly it seems that train has left - SE has recycled the staff models that had originally been planned for 1.0's ACN.... for the muskets wielded by the gnath in Heavensward (most easily seen during the vath beast tribe quest cutscenes where the vath braveheart draws his musket, it's exactly the same model as the ACN 'mechanical staves' in 1.0).
    Yea it makes me sad that they did that. Its odd that they did that since usually all weapon types we have as a class with the exception of the gunblades. But regardless the magical traps seemed like a really interesting concept!
    (0)