A lot of people have been debating the lack of AoE damage output of Paladins for raid content with adds and roulettes which typically have lots of add packs. This puts them typically at a distinct advantage in dungeon content and the benefits they gain from their bonus mitigation are small outside of their window to use Hollowed Ground. There has been a lot of debate as to whether Paladin should even have access to any better AoE damaging skills as their focus has traditionally been set on single target management. I feel as though Paladin doesn't excel enough in that manner to warrant neglecting their AoE capabilities.
So how do we maintain that semblance of defensive stalwart knights utilizing holy magic while also giving them modest AoE efficiency? I don't believe the answer lies in stance dancing or providing huge damage boons to skills. To me the change would be simple, see the next post for the consideration.


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