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  1. #1
    Player
    panderin's Avatar
    Join Date
    Apr 2015
    Posts
    139
    Character
    Panderin Venture
    World
    Zalera
    Main Class
    Alchemist Lv 70
    I enjoy this entire thing...I agree with some but not with all but I enjoy the sass more than anything!

    LONG LIVE THE SASS and please post more opinions b/c I need entertainment while I wait for NODES!
    (0)

  2. #2
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    So you will not be playing again for awhile, as they have said tehy dont plan on adding any bonuses for achievement points.
    Looks so ... And that's a pity, especially after all those years I devoted to this game. All wasted.
    (0)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vantol View Post
    Looks so ... And that's a pity, especially after all those years I devoted to this game. All wasted.
    Its wasted cuz you dont get super special prizes for having a lot of achievement points? i dont understand this lol. So you only played to get achievement points which never gave you any benifit, and they never said it would? You never played the game for fun?
    (5)

  4. #4
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    The best part of 3.3 was where Yoshi P said Deep Dungeon was delayed because he didn't want us to be overloaded with content.

    (3)

  5. #5
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Did you fail to notice the pretty sizable haste buff the fans give and the fact they launch you to predetermined points based on where they die?

    I have had tanks that abused the fans to make speed runs faster by using big pulls in those early rooms to position to get launched to the other mobs guarding the door so that they do not have to run and instead instantly chain pull, and DPS that abused the haste buff to kill even faster and catch up to the tanks.
    (0)

  6. #6
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by TankHunter678 View Post
    Did you fail to notice the pretty sizable haste buff the fans give and the fact they launch you to predetermined points based on where they die?

    I have had tanks that abused the fans to make speed runs faster by using big pulls in those early rooms to position to get launched to the other mobs guarding the door so that they do not have to run and instead instantly chain pull, and DPS that abused the haste buff to kill even faster and catch up to the tanks.
    Why not just pull all of them including the ones guarding the door and burst them down and kill the enemies in an order to use the fan buff accordingly? I actually didn't know about that buff to be honest, hard to notice when its only in that first part of the dungeon for hp soaking enemies that don't really require going quickly when killing them.
    (0)

  7. #7
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kurogaea View Post
    Why not just pull all of them including the ones guarding the door and burst them down and kill the enemies in an order to use the fan buff accordingly? I actually didn't know about that buff to be honest, hard to notice when its only in that first part of the dungeon for hp soaking enemies that don't really require going quickly when killing them.
    Depends on how good the healer is.

    In general what I see is everything gets pulled up to the melia and burned, then hit the fan which plants you down next to the next fan where you pull it to the group guarding the door. Often times the fan dies pretty quick so you can hit it to refresh the haste buff, since it sends you right to the door (which it's right next to) there is no running to get back to where you should be. This also lets you enter the first boss with a ~10-15% haste buff.
    (0)

  8. #8
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Dungeon team has to be fired. Seriously, if you don`t take into account graphic models and enviroments, we haven`t had a new dungeon since 2.0...

    trash, trash, (optional third trash pull), boss, trash, trash, (optional trash pull), boss, trash, trash, (optional trash pull), final boss.
    (the same but larger for raids)
    And bosses mechanics are basically simplified forgiving mechanics of older pieces of content.
    (6)

  9. #9
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Alexander_Dragonfang View Post
    Dungeon team has to be fired. Seriously, if you don`t take into account graphic models and enviroments, we haven`t had a new dungeon since 2.0...

    trash, trash, (optional third trash pull), boss, trash, trash, (optional trash pull), boss, trash, trash, (optional trash pull), final boss.
    (the same but larger for raids)
    And bosses mechanics are basically simplified forgiving mechanics of older pieces of content.
    The easier mechanics are probably because of the player base. While we are adept at coming up with more effective rotations than the devs intended, many of us aren't so good at handling fight mechanics and are quick to cry for nerfs. Best to release somewhat gimped content than to release it at full power and then have to go back in and nerf it later.

    Also when it comes to linear dungeons, I run Dzamel Darkhold often and hardly see groups take the non linear paths; People aren't using opening the doors to the side rooms and the only reason a group takes on the mobs at the bottom of the cliff is when someone falls off of it. The devs probably looked at the data to see how many players got acheivements for exploring all dungeon sections and then decided to build them accordingly.
    (3)

  10. #10
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ragology View Post
    The easier mechanics are probably because of the player base. While we are adept at coming up with more effective rotations than the devs intended, many of us aren't so good at handling fight mechanics and are quick to cry for nerfs. Best to release somewhat gimped content than to release it at full power and then have to go back in and nerf it later.

    Also when it comes to linear dungeons, I run Dzamel Darkhold often and hardly see groups take the non linear paths; People aren't using opening the doors to the side rooms and the only reason a group takes on the mobs at the bottom of the cliff is when someone falls off of it. The devs probably looked at the data to see how many players got acheivements for exploring all dungeon sections and then decided to build them accordingly.
    It isn`t really about linear vs open content or really hard mechanics. You could have this exact same difficulty and linearity in a more fun pattern. A example.


    Instead of doing 3 trash pulls from boss A to B, have an NPC opening a door while you have to defend it from 3 hordes of coming enemies.

    Is exactly the same 3 trash pulls. Its the same "linearity" and the difficulty is exactly the same. A good example of this was Amdapor Keep HM last trash pulls from boss 2 to final boss. It was a DPS check and instead of just runing collecting mobs along a long pathway, you had to beat em in a horde mode. That could be repeated in several other ways.

    Adding more diverse challenges than just trash mobs to kill. Dungeon sections where you interact more with the enviroment than just killing trash. Damn, we have jumping, why there isn`t jumping puzzles and jumping detection mechanics.

    The potential for diverse, fun and easy content is there, you could have it all if you wanted, is just about developers getting out their lazy comfort zone of making structured dungeons.

    Trash 1, Trash 2, Trash 3, Boss A, Trash 1, Trash 2, Trash 3, Boss B,...

    Damn, Tam-tara might be one of the most inventive dungeons since it doesn`t have 3 bosses but barriers and one final boss. If asking for this changes is "disregarded" because it might be too difficult for the playerbase, developers are literally insulting said playerbase.
    (0)

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