Quote Originally Posted by TankHunter678 View Post
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Aquapolis is actually doing well too. Its quick for rewards (or rejection) and is a neat party activity. Alot better with a group with a need-all rule, saves the "Mine!" mentality for the pugs I suppose. If they did update it, it'd be cool if they added some more diverse floors, or some sort of trial to reach a door before opening it besides a bombardment of enemies. I mean I can't stand the rng, but if they allowed you to choose a harder path that has, say, an 80% chance of success with some tougher enemies and platforms compared to the 50% chance door nearby with an average grouped mob, or a 20% door for those who are feeling extra lucky that has no mobs but after choosing it and succeeding you get bonus rewards the next round just for taking the risk, tat would be pretty neat and wouldn't feel so annoying sometimes like when you open the first door and it shuts on you (I felt so bad for my friend wen that happened but we all laughed in the end anyway, plus my portal never appeared XD) This wouldn't be so bad if they did it this way.

Yeah this sounds about right. I already heard reviews of the Deep Dungeon so I'm guessing Legacy servers had first dibs or something, but why not us too if that's all your adding in this quick patch? I think at some point someone mention in forums that they didn't want us bombarded with content but I really don't see why that's a thing, especially since Deep Dungeon sounds more like the new type of content we were promised in Heavensward. I wouldn't hold it back anyway unless they were just testing it from the legacy servers. Still makes me wonder what they can add after Deep Dungeon is released, but if its done right we wouldn't have to think this way, or just me anyway : p