Quote Originally Posted by Ragology View Post
The easier mechanics are probably because of the player base. While we are adept at coming up with more effective rotations than the devs intended, many of us aren't so good at handling fight mechanics and are quick to cry for nerfs. Best to release somewhat gimped content than to release it at full power and then have to go back in and nerf it later.

Also when it comes to linear dungeons, I run Dzamel Darkhold often and hardly see groups take the non linear paths; People aren't using opening the doors to the side rooms and the only reason a group takes on the mobs at the bottom of the cliff is when someone falls off of it. The devs probably looked at the data to see how many players got acheivements for exploring all dungeon sections and then decided to build them accordingly.
It isn`t really about linear vs open content or really hard mechanics. You could have this exact same difficulty and linearity in a more fun pattern. A example.


Instead of doing 3 trash pulls from boss A to B, have an NPC opening a door while you have to defend it from 3 hordes of coming enemies.

Is exactly the same 3 trash pulls. Its the same "linearity" and the difficulty is exactly the same. A good example of this was Amdapor Keep HM last trash pulls from boss 2 to final boss. It was a DPS check and instead of just runing collecting mobs along a long pathway, you had to beat em in a horde mode. That could be repeated in several other ways.

Adding more diverse challenges than just trash mobs to kill. Dungeon sections where you interact more with the enviroment than just killing trash. Damn, we have jumping, why there isn`t jumping puzzles and jumping detection mechanics.

The potential for diverse, fun and easy content is there, you could have it all if you wanted, is just about developers getting out their lazy comfort zone of making structured dungeons.

Trash 1, Trash 2, Trash 3, Boss A, Trash 1, Trash 2, Trash 3, Boss B,...

Damn, Tam-tara might be one of the most inventive dungeons since it doesn`t have 3 bosses but barriers and one final boss. If asking for this changes is "disregarded" because it might be too difficult for the playerbase, developers are literally insulting said playerbase.