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  1. #1
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Brannigan View Post
    ...
    That unfortunately the exact kind of game ARR is. It always has been & may or may not always be.

    Bc of this, it is easy to pick up on for noobs and the like. But it is terrible at retention since all the gear will always undoubtedly be replaced with even number patch gear & a lot of people quickly realize this & end up bored on a never ending treadmill. The only constant thing that isn't easily replaced every other patch? Glamour. That is why it is the true end game. We can beg for change forever but it may never happen bc they get by as it is & change could upset people & cause them to leave in herds.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  2. #2
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by RLofOBFL View Post
    But it is terrible at retention since all the gear will always undoubtedly be replaced with even number patch gear
    This is, unfortunately, happening at a quicker pace than in the 2.x series due to the introduction of normal mode raids. You no longer use your (savage) raid or tomestone gear in the next (savage) raid since as of 3.2 normal mode/easily accessible crafted items are higher ilvl. At least in 2.4 you could use a good High Allagan piece or weapon for progression. In all likelyhood we'll be getting a primal that drops item level 250 weapons so there's no reason to even bother with Midas savage right now.

    That issue aside, it seems like they're constantly gimping parts of the game that could have depth for the benefit of new players or super casual players. Item stats might be hard to figure out, so remove stats. Difficult dungeons might make someone sad, so remove all difficulty (except from savage raids which are now horribly tuned). A seasonal event having a semi-entertaining fight might exclude low levels, so make them all level 15 FATEs. Deep Dungeon might make someone sad if they can't participate for an hour, so open it at level 17 and make it beatable by 4 DPS.
    (0)
    Last edited by Brannigan; 07-17-2016 at 02:08 PM.

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