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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90

    Giving a reason to level DoH/DoL

    So, during the live Q&A I asked a question:

    Are there any plans on giving Disciplines of Hand exclusive perks to levelling them, since you can just buy the gear they make? #XIVLive

    Now, I'm not sure they answered my question, but they did answer a similar one, seeming to misinterpret it.

    Q: Once 2.0 goes live, will gatherers and crafters be able to become primary classes that can actually fight and not just sub-classes?
    A: The FINAL FANTASY that I envision is one in which the player is an adventurer who saves the world. Crafting and gathering are certainly important elements of the game too, but looking at the larger picture, battle is going to be necessary. There is no need to rush, so I would like for players to try out various classes, including battle classes and then decide on which class best fits them. Of course, this can be a crafting class if they so choose.

    ----

    If my question was indeed the one they answered, I was NOT asking for DoH (And DoL as well) to be able to fight alongside DoW/DoM. Rather, it was a topic of giving a reason to level these disciplines. As it is, the only advantage these disciplines have is that they can acquire ingredients other classes cannot, or create equipment other disciplines cannot. The problem, however, is that DoW/DoM can obtain ingredients and equipment that DoH/DoL cannot, while also being able to participate in story missions and attain greater survivability to help them explore the world. Also, every thing the DoL/DoH can get, a DoW/DoM can simply buy with gil. At this point, there is quite literally no reason to level a DoL/DoH, aside from minor convenience issues. What I propose is two options, either of which (or both if preferred) can give DoL/DoH their own exclusive advantages, things that open up new possibilities for you, or make existing things easier.

    Option A: Exclusive craftables

    This option is more suited simply to DoH, but can be extended to DoL by having rare ingredients that cannot be traded. The idea is to have either new gear, or perhaps variants on existing gear, that are untradeable. In order to use these items, you will need to create them yourself. The idea is of customizing the armor so it suits you perfectly, lorewise any regular item is created to a certain standard, with an appropriate weight, balance, length, and other specifications aimed to be equally usable by all types of people. These new items would be custom-tailored to fit your exact specifications, tastes, and style, thus allowing you to use it easier (reflected in higher stats). Now, I know some of you may be saying "But what about all that equipment from dungeons and NMs and such, I worked hard for that too and my effort should not be invalidated!" You're absolutely right, but they could simply make recipes to take your ifrit's bow or charred axe or whatever and convert it into a version with stats that are 20% cooler.

    Option B: Traits

    In this example, as you level up your DoL/DoH, you'll earn access to new traits, reflecting ways to use your mundane knowledge as a tradesman to access enhanced insight into ways to do combat. One example is having Miner, Botanist, and Fisherman getting tiers of traits as they level that offer a damage bonus to Forgekin, Seedkin, and Wavekin respectively. Another example is traits earned from DoH that reflect an enhanced knowledge of how to utilize and care for your weapons and armor. This could be a simple damage bonus reflecting that you keep your blades sharpened and... whatever it is you do to make blunt weapons more effective, or perhaps bonuses to slow the rate that equipment degrades at, or increase the rate at which the spiritbond increases. In either case, these are simply examples for what sorts of traits can be offered.

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    In either case, it is my sincere belief that DoL/DoH and DoW/DoM should be two halves of a whole, things that can work together, rather than compete against each other.
    (6)
    Last edited by Urthdigger; 11-04-2011 at 02:48 PM.