The thought crossed my mind recently about the upcoming MNK class and what could be suggested to further set it apart from PGL, and hopefully make it a viable choice for party setups.

Going off of what this job/class is typically known for (high HP, h2h, Chakra, and Counter), quite a few of these abilities are already essentially covered on the Pugilist side of things (Chakra being Second Wind, Counter involving Haymaker/Simian Thrash). Other trademark abilities like Boost/Focus are brought in from the side by ARC's Raging Strike and LNC's Ferocity...

So, what else can we come up with?

Perhaps a "Drunken Fist" ability that grants a timed (60 second?) buff that drastically drops accuracy in return for an equally drastic increase in evasion and/or attack power? What else?