So giving the basic takeaways from this thread we can see three issues; Egi Appearance, lack of Egi summons, and Egi rotations. I thought of an idea a few weeks back about time limited pets and summon/release type gameplay with summoner. The basic premise was Egi summoning rotation were you have a base line pet, carby, that is basically a place holder pet. The idea is you would summon an Egi that takes the place of carby for a set amount of time the returns back to carby until you cast the next Egi. The Egi's would have three different styles of purpose; AoE attack, Single Target, and Emergency tank. Each Egi would have a different ability to help out with the fights and preform their signature move when the timer is up.
Examples, and I stress examples, to you a basic idea of what I mean:
---Nevermind, examples always throw people off. The goal really is to have each Egi in the rotation do something different than it's counter part. You don't want Garuda and Ramuh abilities doing the same things.
Egi time limits would be 60s or 90s for Ifrit and Levithan, 30s or 45s for Garuda/Ramuh, 15s to 30s for Titan/Shiva. The idea would be to rotate Ramuh/Garuda on AoE trash mobs, Ifrit/Levi on single target stuff, and temp tank for either AoE or single target until party recovers.
As for Egi appearance, they need to look better. I would say Hume height that mimics the movement of the primal; some float and some walk. Keep the basic idea of element infused with primal Aether. An example would be Ifrit Egi as living fire encased in molten armor giving an appearance of the primal but have the horns, talons, and tail as flames. Garuda would be molded wind encased in feathers.
Also instead of Trance, create Bahamut Egi as a second pet that attacks the current target of the summoner. Last for 20s then does death flare and goes back to the aether.
P.S. - Excuse the grammar errors but don't have time to proof right now.


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