I have always been critical of the triple GC setup that is the foundation of PVP in this game because of inherent imbalance, dogpiling mentality, winning based on luck, high que times and a focus on PVE elements rather than PVP that comes with it. Even lore wise it seems silly to me that the three city states are fighting with each other when they need to stand united against the Garleans who have more manpower and technology. Makes no sense to me.

Anyway here is a solution that does make sense. Make it so the Grand Companies put aside their petty differences to focus their resources on the true enemy, the Garleans. Then create frontlines that have a 'focus' of training adventurers/troops against Garlean tactics by having one team act as the Garleans and another team act as the Alliance. You therefore allow troops to be familiar with Garlean tactics inside and out in a lore friendly way that makes sense while also making ques easier to manage, easier to balance modes and just flat out better pvp in general.

Another IMPORTANT changes I want to see is to have Wolf Marks have a place in relic quest, a huge part of this game is the relic weapons and SE has already managed to recycle old content and connect newer content with the weapons and also connect different aspects of the game like crafting, hunts, leves, beastmen quests and pretty much everything else. I don't see why PVP of all things was left out in creating incentive to play other aspects of the game.

Thanks for reading, I hope the lot of you like this idea.