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  1. #1
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    764
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100

    Job Recommendation: Paladin Tanking and Area of Effect

    A lot of people have been debating the lack of AoE damage output of Paladins for raid content with adds and roulettes which typically have lots of add packs. This puts them typically at a distinct advantage in dungeon content and the benefits they gain from their bonus mitigation are small outside of their window to use Hollowed Ground. There has been a lot of debate as to whether Paladin should even have access to any better AoE damaging skills as their focus has traditionally been set on single target management. I feel as though Paladin doesn't excel enough in that manner to warrant neglecting their AoE capabilities.

    So how do we maintain that semblance of defensive stalwart knights utilizing holy magic while also giving them modest AoE efficiency? I don't believe the answer lies in stance dancing or providing huge damage boons to skills. To me the change would be simple, see the next post for the consideration.
    (7)
    Last edited by Raim; 07-14-2016 at 06:18 AM.