Quote Originally Posted by ThirdChild_ZKI View Post
Sprint had its TP cost removed for the sake of the Feast, where it otherwise would have given casters an unfair advantage (considering they don't use TP at all). If they can remove it for PvP, there's little reason to keep it in PvE content.
Quote Originally Posted by MayleeMorningstar View Post
I've always thought this was the reason why it can't be used by non-casters in PvE. Balance issues.
PvP balance and PvE balance are two entirely different beasts. In PvP, there is no guarantee who will be hit by what when. PvE fights follow strict scripts and the roles are expected to react to or even preempt mechanics in certain ways.

One thing that Disciples of Magic do to handle mechanics is to activate Sprint a couple actions ahead of a mechanic to give them a lead time when the mechanic comes up. Excepting BRD/MCH, Disciples of War can perform any of their attacks while on the move, and do not need to pre-pop Sprint because their attacks only care about where they are at the moment of initiation, not the point of animation. In addition, every melee DD and one tank has a leap or teleport, while the other two have immovability buffs.

It would be easier to argue some Sprint reconsideration for just BRD and MCH post 52, but at least in the case of retreat, BRD already has the advantage of Repelling Shot, and if you use it for what it was intended for, you can make a quick getaway without the devs having to recode Sprint.