Having now read through the topic entirely.... clearly Kosmos992k knows their stuff more than anyone else. xD
But for me, not having that kind of knowledge, i'm just curious to know where the 'limitations' vs 'casual friendly super love' line is defined.
I get that this game is not and will never aim to be 'the great' FFXI,
but lets take PotD for example.
The first 50 floors are OK, but kinda bleh meh?
4 or 5 rooms per floor? Why not 20?
No real 'stuff' to speak of. Hidden rooms, walls? Variable sizes?
The place really shouldn't have a timer to begin with, or have one that is much longer.
Floors that have 100 rooms and no map so you can get hopelessly lost?
Just.... MORE, you know? Than... it is...
For all my love of this game, there's so much lost potential in areas like not having at least 6 or 8 elements associated with battles for strengths and weaknesses or stuff like skillchains and all that. ... and maybe it'll never be a game with the balls to go there,
fact is i've played every other (major) MMO released in the last, i dunno, since 2008ish? and i didn't like any of them all that much or near as much as i like FFXIV. Perhaps there will just never be another FFXI or truly great MMO like it.
But i'd love to know in which areas they've been held back on developing actual STUFF not like the usual cyclical, i dunno, PotD first 50 floors kind of thing, and how much dropping the PS3 will make future content shine a bit more with genuine innovation or at the VERY least, complexity... and maybe complexity is the key word.