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  1. #6
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    UI - as SE wants the UI across PC and PS3/4 to show the same informations, they had to hide party bonus (INT/STR/etc.) in order to show TP bars, TP bars even don´t show numbers. PS3 is the reason.

    Cities are divided into separate zones, it is the same for all locations and dungeons while you can see that the zones are clearly modeled even behind the transition wall.
    The game could easily be one huge open world + dungeons could be 1 zone with no loading screens (I had a friend back in 2.X who used to bug behind the transition balls and wander around for hours and make screenshots. With a bit of adding some details the game is imo ready for open world, I mean world design wide).

    RAM basically influences how much stuff you can have in inventory, in each UI window etc.

    Most probably dyes? It is really weird that we can only put one dye into each gear piece while it could handle even 4 different colours.

    EDIT: And yeah.. size of locations.

    We as a players can only guess what are the real reasons behind devs decisions. Plenty of stuff was probably done because they only wanted to save some time, resources etc., but there definitely is plenty of other stuff that is plain impossible without ditching the PS3 too (UI, open world for example).
    (19)
    Last edited by StrejdaTom; 07-14-2016 at 05:07 AM.