While I am sure there are some limitations for the game due to the aging of the PS3's hardware 90% of the limitations people are claiming are simply due to poor optimization or coding, or a lack of willingness on SE's part to actually impliment something. Those clamoring for high resolution textures but say they wont make them because of ps3 for example I would like to question how you think they make them to begin with. Most every artist starts with an ultra high resolution creation then it is downscaled to be put in engine. The reason the PC doesnt get these is because SE has not and probably will not release them. A lot of the "PS3 limitations" for features that people like to blame are often back end coding implimentations that run server side so blame poor server hardware and coding for most issues. There are some limitations the PS3 cant overcome, it does indeed have limited RAM that is shared between video and system memory but that is where things like draw distance low poly models view fogging and the like can be implimented. Most people want to blame the console but really they should be blaming the programmers lazy spaghetti code and poorly optimized server architecture.