Are you seriously?
I used the example of the Hi-Potion for the DRK 40 lvl.
I do not use Hi-Potion for Paladin 54+ lvl.

Are you seriously?
I used the example of the Hi-Potion for the DRK 40 lvl.
I do not use Hi-Potion for Paladin 54+ lvl.
Then you are on the right track, but you shouldn't need to use potions after level 15. Even at 60 with the best potions currently in the game (Max-Potion) healing for at most 2400 HP, when as a lvl 60 PLD I have approaching 30,000 HP, the potion is a waste. When I was a lvl 50 PLD I had nearly 10,000 HP, and I still would not have used a Max-Potion if they existed back then. Like I said, sounds like you might have bad healers. I have never met you, I have never seen you play, I can not say it's you or the healers, but try different things, and if you still don't like this game, then I thank you for at least trying it. I hope things get better for you, and if they do not then I hope you find something you can enjoy instead.

Thank you. I'm playing at the moment DPS classes.
It's hard to decipher what you are saying, but let me try to re-iterate some of what you are saying so that I can assure we are talking the same language.
You mention trinity multiple times, I assume that you are referring to:
Tank = Meat Shield, enmity generator
Healer = Heals party, primary focus on tank which should have the majority of enmity.
DPS = Does damage to enemy while trying to avoid getting hurt.
Your thought is that FFXIV parties do not adhere to this trinity because the DPS will attack different targets, forcing the healer to heal everyone rather than focusing on the tank.
Well, that's generally true. At lower levels when you are still learning how to tank, Tanks were expected to mark the attack order of enemies so that the DPS can focus on one enemy at a time. Which would make it easier for newbie tanks to learn how to manage enmity. Specially since at lower levels, Tanks have very few enmity tools at their disposal.
At later levels, marking mobs not only becomes unnecessary but a hindrance; it can actually lower the party's performance. However, by this time the tank should be experienced enough to be able to hold hate on multiple enemies, while also having access to more enmity tools.
As more and more players reached end game, the practice of marking enemies has gone away. Experienced players leveling an alternate tank or job have grown accustomed to holding hate on multiple enemies without the need for marking even at lower levels, indirectly influecing newer players with their example.
The key is communication. If you are having trouble holding hate on multiple enemies, start marking an attack order. Generally, the DPS should notice this and kill accordingly. If they don't, tell them what you are trying to do. As long as you're not being an ass about it, people will generally be cooperative.
Last edited by Lan_Mantear; 07-26-2016 at 09:21 PM.

I refuse to continue to further discus, empty talk.
I have no difficulty in playing the tank mechanics, game logic, I understand.
The quality of the players will eventually be better :-)
We can't chose the players when we start a casual dungeon, we can only hope that they know what they're doing. Anyway there's only few players, expecially at high lvl, that don't know what to do or what's they're roles.
You can find healers that don't heal you enough, leaving you die, why focus more to dps than heal.
You can find dps that don't focus your same target and make you crazy to hold all the mobs, but sometimes is also a way for them to inflict more damage, based on different classes and playstyles.
That don't make the trinity system a joke, that only make your work harder. But with a good equipment and a lot of practice you'll be able to hold any amount of mobs, with 2 black mages that focus on random mobs and spam aoe and a healer that dps more than heal.
No one can make a bad player an excellent one in a dungeon run, but you can try to talk and find a way to play with the players you find time by time.

"Happy End"
I have completed PLD-60 / DRK-60.
Social game and role players at levels much worse (50-60 lvl).
* language Vocabulary (abusive language).
* The quality of the game (Main Scenario-50,voting and party filters).
* tympany and the inadequacy of the players.
I understand that developers are not to blame.
It's nice to play a solo, 1-60 lvl :-)


I think that in your particular case, language barrier might also be bit of an issue. I don't know what your native language is but I'm assuming it's not English. I wouldn't be surprised if some parties just didn't have the patience to try and communicate, and instead just decided to get the stuff done with by themselves.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.



Having been doing endgame for a long while, I jumped on a new character, and I would normally do other content, did my roulettes to speed up my EXP gains.
In every single run, the other players were clearly watching netflix, and not paying attention to anything. (I dont mean they were new players who didnt know any better, I mean they weren't actually trying, they were nearly AFK most of the run, every run I've had for a month. Let's not even get into how DPS never attack the mob with the lowest HP, and when a mob reached 30% hp, they switch targets, so as not to kill it, even as a melee DPS, and there's no AoE user in the group)
The 2nd boss in Sastasha, I'd start fighting the add on the right, and when its about 10% HP, I switch to the next add.
As expected from duty finder, after about 60-70% of its HP being gone, the 2nd add and boss are now missing 10-25% of their HP, so I have to switch to them early, which is what i expect to happen in duty finder.
But here is the weird thing. No one attacked or tried to kill the 1st add I took down in HP.
I dont mean they went for the boss, and then went back to him, i mean, they got their add down to 50% hp, switched to the boss, and AFKed until he ran away, and then AFKed again.
I had 2 mobs beating on me, and no one is fighting them.
So I kill them myself.
Get to re-fighting him, and I pulled the boss away from where he stands, and the DPS sit there, facing where the enemies used to stand, AFk for like 2mins, before they come back to fight the wrong mob as usual.
But again, they ignore the 1st add, leaving it alive.
So I purposely dont attack it, and wait to see if they ever kill it.... they dont.
I go to the next group of mobs, purposely dragging the add to them, and once again, they leave it alive.
For some reason, DPS in this game cant seem to adjust to me moving the mobs, they stand there trying to spam attacks for 1-2 mins, before they realize there's no mobs in front of them.
out of every sastasha run ive had within the last month, which had to be over 10 runs, I've only had the DPS kill the adds once.
you get healers who start off DPSing at the start, which makes the run great... then by the 3rd pull, they AFK spamming cure. I'll be at full HP, no mobs around, and they are still spamming cure. (Never knew how much threat cures could generate when spammed, they were always like 90-99% of my threat)
This isnt SCHs, this is WHMs. (Heck, had only 1 SCH, and he refused to summon his fairy, and would AFK at each fight, despite being asked to at least bring out his fairy, so it could heal)
The low level dungeons right now are at their all time worst, and I've straight up given up using duty finder as Tank.
I used to be more sensitive, and give up easier on people, but as time went on, I grew a thicker skin, but this is just too atrocious, as I could solo the place better than play with the current people going into duty finder.
Last edited by Claire_Pendragon; 08-23-2016 at 11:42 PM.
CLAIRE PENDRAGON

Sida
I do not use chat in the game, only the icon salute :-)
You are a good example of my theory.
Language is not a part of the game.
***
Claire_Pendragon
Thanks for the story.
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