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  1. #11
    Player
    ASPbazi's Avatar
    Join Date
    Jul 2016
    Location
    Crimea
    Posts
    15
    Character
    Psylisus Foxy
    World
    Phoenix
    Main Class
    Paladin Lv 60
    Oh...

    PLD 54 - ilvl 119-120 gear.
    DRK 45 - ilvl 39-42 gear.


    I do not watch 80% of assisting and supporting tank attacks.
    I use per session 15-20 Hi-Poition while the doctor treats others.

    ***

    Thanks for the answers, I meet the high-level players to forget about the fresh look.

    PS:
    DPS is expected to increase to 60 lvl, not to wait for assisting the attack?
    I go to the dungeon to gain experience, why should I experience at lvl 60?
    I tried many times to create a chain of experience, it is useless.
    No trinity...
    (0)
    Last edited by ASPbazi; 07-15-2016 at 03:10 AM.

  2. #12
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    I'm confused. The way my dungeons usually go (after about level 30 when all tanks except PLD can hold aggro on everything) is: Pull all the things, establish AoE aggro, pop a few cooldowns so healer can do damage instead of babysitting me. The two DPS players burn down everything at once. Problem?
    (1)

  3. #13
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Like what I mentioned, most new tanks won't know how to play the class effectively. This leads to having problems while tanking. Moreover FFXIV is not your normal MMOs where most enemies will hit the nearest target OR hit skill users that immediately changes aggro list with a few buttons. The FFXIV aggro system demands some attention from all roles for it to flow properly. Thus this system requires sets of priorities for tanks to follow and adjust accordingly depending on groups you get.
    (0)
    Last edited by Sarcatica; 07-18-2016 at 06:19 PM.

  4. #14
    Player
    ASPbazi's Avatar
    Join Date
    Jul 2016
    Location
    Crimea
    Posts
    15
    Character
    Psylisus Foxy
    World
    Phoenix
    Main Class
    Paladin Lv 60
    "...attention from all roles for it to flow properly. "
    On this and conducted a conversation.

    The problem is that players do not win back the position of their roles.
    Unfortunately, the class of the tank do not play. I play Summoners, more reliability and assistance.
    (0)

  5. #15
    Player
    Silv88's Avatar
    Join Date
    Apr 2016
    Posts
    2
    Character
    Lakeves Vocs
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    The Tank is the Head and the Shield of the party. You direct All the game. You hold the enemy, then you chose it's position, it's attack direction and how many enemies hold time by time.
    Frequently the DPS don't look what's your target, they simply start to attack, frequently different targets than yours. But you're 54, then you learned how to hold a lot of foes at the same time. That's the work of a tank.
    You can try to Mark the mobs, making an order of kill for your party. I use it frequently when in dungeons under lvl 50, expecially in dungeons under lvl 30 why is harder hold the aggro without a tank stance.

    About the Trinity... it's the base of this game. In high level raids and trials, if the tank die or is bad to position and hold the boss and the adds, all the party die. If a healer is bad, all the party die. If the dps are low (why there's bad players or why they die under aoe skills), there's no way to end it. If a section is bad there's no way to end the trial.

    p.s. sorry for my english
    (0)

  6. #16
    Player
    ASPbazi's Avatar
    Join Date
    Jul 2016
    Location
    Crimea
    Posts
    15
    Character
    Psylisus Foxy
    World
    Phoenix
    Main Class
    Paladin Lv 60
    I thank you for your answers and support in the classroom tank.

    Currently I am studying DPS classes, watching various meetings with the party side. It turns out my discontent is too soft :-)
    Number of tanks leaving the party is too high. I do not think that problem personally invented and described it here.

    To come back to the game for a tank class, currently there is no desire.

    PS - Trinity system is ignored players to the mechanics of the game there is no problem.
    (0)
    Last edited by ASPbazi; 07-25-2016 at 08:39 AM.

  7. #17
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Lol soon as you mentioned Blm I understood your post
    (0)

  8. #18
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I use per session 15-20 Hi-Poition while the doctor treats others.
    Which dungeon are you needing to do this on ? I mean even with dps targeting multi targets there is no need for this. Well except in palace at certain times.

    I mean even if dps are targeting multi mobs any dungeon the healer should be able to heal the party fine. Yes they should be targeting tanks target but healer should also be able to deal with unexpected/expected scenarios.
    (0)
    Last edited by Masekase_Hurricane; 07-25-2016 at 08:54 AM.

  9. #19
    Player
    ASPbazi's Avatar
    Join Date
    Jul 2016
    Location
    Crimea
    Posts
    15
    Character
    Psylisus Foxy
    World
    Phoenix
    Main Class
    Paladin Lv 60
    I use Hi-Poition =<45% of the total value of the character's health.
    The name of the dungeons are not relevant.

    For instance Doctor casts, recovery early in the fight, threatening, adds the tank work, DPS and healing at the end of the tank. I do not expect mercy or death :-)
    (0)

  10. #20
    Player
    yeoldedud3's Avatar
    Join Date
    Feb 2016
    Posts
    4
    Character
    Signum Yagami
    World
    Balmung
    Main Class
    Paladin Lv 60
    Even if the Hi-Potion were HQ they still cap at 440 HP, at level 50+ as a tank even lvl 60 HQ Max-Potions don't heal even close to enough HP to be relevant. it sounds like your healers are just bad, but it could also be many other things.
    (0)

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