Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20

Hybrid View

  1. #1
    Player
    RamothElggur's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    401
    Character
    Ramoth Elggur
    World
    Mateus
    Main Class
    Warrior Lv 80
    by all means i heard about that the will adjust this "offstat" in the Future but to Answer the question in this thread:

    IF parry is Removed, Despite the fact that one or maybe two abilites are NOT working anymore for the DRK, i would not make a big massive difference at all. You take more Damage from Auto Attacks and some other Physical abilites; Fluff Damage, some one is smacking you with a Pillow just a bit harder, that's it.

    It would not make a difference at all if this "Stat" would be out of the game, the healers would probably heal you for a bit more maybe for each Auto attack that was not a "Parry", which does not make difference anyways because like the other Classes, they also have a "set Rotation" of how to heal, when to dps, etc., there are always Random Factors here and there without a doubt so you have to adjust etc., but that is how you usually Play every Class.(sort of)
    (0)

  2. #2
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Honestly they should buff the bejesus out of parry for all three tanks. If it's a strong enough defensive option then it might actually contend with damage stats and become a choice that matters. The reality is that (especially on progression) healers and tanks mess up sometimes, but not every mistake is automatically a wipe. I've had winning runs where I've been down to 14 HP and it was that one extra VIT or a parry a few attacks ago that saved me. Because of that, I've never really bought the "well it's just more overhealing" argument against parry. The real argument is just that the stat is complete garbage. Parries are weak and the proc rate increase is bad for what you have to give up.

    The one thing I hope they don't do is put some stupid damage conversion on it. It'll either end up too weak that nobody uses it anyway, just like now, or so strong that there's no reason to use anything but it.
    (1)

  3. #3
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    One option would be to replace it with some balanced number of damage resist like this:

    http://na.finalfantasyxiv.com/lodest...m/dacdfdb4ea4/

    Beef up those numbers and just lump em all together in one "damage taken" stat to cover physical and magical, and they might get used.
    (0)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,543
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Alistaire View Post
    One option would be to replace it with some balanced number of damage resist like this:

    http://na.finalfantasyxiv.com/lodest...m/dacdfdb4ea4/

    Beef up those numbers and just lump em all together in one "damage taken" stat to cover physical and magical, and they might get used.
    There's already such a stat. Well two. Defense and M.Defense.
    (0)

    http://king.canadane.com

  5. #5
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Canadane View Post
    There's already such a stat. Well two. Defense and M.Defense.
    Defense/M.Def is completely controlled by class and item level. You never choose to take more or less of it. Much like STR/VIT (except with STR materia on accessories), it might as well not even be listed on the item. If parry offered bonus constant mitigation you could choose to take it or not.
    (0)

  6. #6
    Player
    TalentedTrack98's Avatar
    Join Date
    Feb 2016
    Posts
    4
    Character
    Heloise Wonderweiss
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    I don't feel like they'd actually take out parry but instead buff it somehow.

    But for the question I think one thing they could do is make reprisal dark artsable, as in make it so that reprisal is only able to be used under the influence of dark arts; that is if they still chose to even lock it behind something else. But in this situation they would need to increase the time it's on cooldown plus scrap its connection to dark dance or else you essentially give your dark knight a virus.
    (0)

  7. #7
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I posted this in the other threads about parry and I'll post it here to. I don't care what they do with it, either make it useful or get rid of it entirely. At this point I just want them to do SOMETHING with it.
    (0)

  8. #8
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Before everybody goes out on a limb, please check out this thread for some mathematics of Parry so you can make informed decisions
    https://www.reddit.com/r/ffxiv/comme...nce_data_dump/

    IMO Parry needs to be changed, however, I'm leaning towards a quasi offensive stat where it gives you a chance to either reflect damage (which will be hard to code and balance) or some kind of counterattack similar to Vengeance.
    (1)

  9. #9
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by CookieMonsta View Post
    Before everybody goes out on a limb, please check out this thread for some mathematics of Parry so you can make informed decisions
    https://www.reddit.com/r/ffxiv/comme...nce_data_dump/

    IMO Parry needs to be changed, however, I'm leaning towards a quasi offensive stat where it gives you a chance to either reflect damage (which will be hard to code and balance) or some kind of counterattack similar to Vengeance.
    Saw that thread last night, most interesting theorycrafting read I've had for a while. Very thorough confirmation of what everyone's been saying all along. I too would like to see parry used for an automatic counter or some mechanic common between all tanks that makes it useful. The established raid meta says that DPS is king and I don't see this changing (until perhaps 4.0-4.1 if they really wanted to), so for tanks to stop sighing in defeat every time they see a piece with parry, something else needs to happen.
    (1)

  10. #10
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    The actual problem with the Parry stat is that it is competing with four other stats that increase outgoing damage (i.e. Acc/Crit/Det/SkS) when it only has a very minor influence on that number for only one job.

    Increasing the chance of reducing a physical attack by 20% from ~10% to ~36% is actually pretty good. It is roughly a a 5.4% reduction in average damage taken from physical attacks, but few would trade a 9% increase in damage dealt for it.

    If Parry was competing with defensive stats rather than offensive stats (say if each tank piece had Str, Vit, 2 of Acc/Det/Crit/SkS and 1 of Parry/Blunt Res/Pierce Res/Slash Res) then Parry might have a chance.
    (0)

Page 2 of 2 FirstFirst 1 2