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  1. #35
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    That's interesting, it didn't cross my mind to use unbuffed CSIIs to stall for time there, but that's also an option. I'll look into that next.

    Ing2 is definitely pretty expensive for what it does, although in practice I've found that at end-of-craft levels of IQ stacks, it actually increases the quality of that Bryegot hit more than Innovation does (very slightly more, like +1100 instead of +1000). Of course you are paying 32cp instead of 18cp for that, so it's not quite worth it unless you combo it with synthesis actions for additional synergy - similar to the MuMe macros - and manage to save 10 durability as a result (2 ing2 CSIIs vs 3 unbuffed CSIIs for example).

    The way I see it, if you look at our most efficient durability recovery skill MM2, it shows that in the ideal case we value 10 durability at around 26.7 cp at best. So in a roundabout way, if Ing2 saves you 10 durability by letting you use 1 less CSII, that's a 26.7cp 'discount' from the actual cost.

    The main thing that interests me is that if you only need 2 CSIIs, that's 12 fully buffed hasty touches you can get which increases HQ reliability slightly; vs 11 for those ones above, or 11.5 for those variants that go SH2 > WN2 then have a couple of unbuffed steps that they use for CSIIs or hasties outside of SH.
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    Last edited by Myon88; 10-04-2016 at 01:05 AM.