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  1. #31
    Player
    Nerd's Avatar
    Join Date
    Jan 2012
    Posts
    29
    Character
    Nerd Master
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    This rotation would work but i'm not really sure about the craft threshold because yesterday i missed 20 progress to complete the craft with my bsm at 1028 craft. I'll just leave it there if anyone wants to try it but the rotation is not worth the time/gil spent on overmelding to reach the stat req.

    (0)

  2. #32
    Player
    MariaNyan's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Maria Nyan
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Let me calculate:

    MuMe+PbP=1084 Progress | 1968-1084=884 missing Progress.
    884/6 CS=148 Progress
    1042 Craftsmanship results in CsII=146 Progress.

    To hit this you need around 1060 Craftsmanship, which means your base stat with baked onion should be 1030+.

    After some numbercrushing on my own, i found two 4star rotations with 10 HTs. Right now i think the HTs are limited to 10, unless i missed any crucial breakpoint. There's one rotation that enables 11HTs, however it requires very high Craftsmanship and it would be a single, unbuffed HT.

    MuMe v1 - 480CP


    On Paper the best rotation, uses up all CP and gives the most benefit.

    MuMe v2 - 471CP


    This Version is a downgrade for v1, but requires less CP. If someone can hit the breakpoint of around 1060 Craftsmanship, you can get another unbuffed HT instead of CSII.

    Hope this helps fellow crafters out, feel free to discuss or improve.

    Cheers,
    Maria
    (0)
    Last edited by MariaNyan; 10-03-2016 at 08:56 AM.

  3. #33
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    About the variant of Rath rotation above, considering the length of the FT phase, you can squeeze in a CZ halfway, override the next, and follow what comes next, by the book. 457 CP that way, instead of 479 in yours, and sacrificing nothing.




    There are some issues about this, which are - but not only - the overriding of CZ, the possibility to break the craft early with the first 2 CS2 (I even had to lower my craftsmanship on the simulator, or it just wouldn't show), and the 23 remaining CP (replace by BT until I can find time to upgrade it)

    Temporary rotation, definitely, but an upgrade, still. There should be a way to insert an extra Ingenuity thanks to the misuse of the current CZ / 23 remaining CP, but I had no time to look into it at all. Probably during the week, unless somenone wanna carry on with the idea, you're welcome to.
    (1)
    Last edited by cgbspender; 10-03-2016 at 09:43 AM.

  4. #34
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Nerd View Post
    This rotation would work but i'm not really sure about the craft threshold because yesterday i missed 20 progress to complete the craft with my bsm at 1028 craft. I'll just leave it there if anyone wants to try it but the rotation is not worth the time/gil spent on overmelding to reach the stat req.

    Just replace Innov by Ing, fix the progress issue.
    (0)

  5. #35
    Player
    MariaNyan's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Maria Nyan
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by cgbspender View Post
    Just replace Innov by Ing, fix the progress issue.
    Replacing innovation by ing "reduces" they quality by alot though.
    After talking with whale, he came up with this rotation that requires 1028 basestat(not sure if 1027 is enough). I'll probably gear up to this requirement.



    UPDATE:
    works and happy i did it
    (0)
    Last edited by MariaNyan; 10-03-2016 at 10:35 AM.

  6. #36
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by cgbspender View Post
    About the variant of Rath rotation above, considering the length of the FT phase, you can squeeze in a CZ halfway, override the next, and follow what comes next, by the book. 457 CP that way, instead of 479 in yours, and sacrificing nothing.



    There are some issues about this, which are - but not only - the overriding of CZ, the possibility to break the craft early with the first 2 CS2 (I even had to lower my craftsmanship on the simulator, or it just wouldn't show), and the 23 remaining CP (replace by BT until I can find time to upgrade it)
    I've been wondering about the possibility of an extra CZ due to the longer flawless synth phase on 4star crafts, but in your example, if your 3rd CZ is overriding the last 2 steps of the 2nd CZ, aren't you actually losing 2cp in total? It costs 66 and you only regen 64 in 8 steps. If you removed that extra CZ completely, you'd have 25cp leftover instead of 23 and the rotation would not change.

    Since the most you can clip CZ and still come out ahead is 1 step, you have to reverse CZ and Inner Quiet at the very least, in order to buy more time for it to run out. Doing that would alter the rotation down the line since now the 3rd CZ will end 1 step later, which leads to..


    Hmm.. after some tinkering I think I've been able to optimize it slightly. I moved the 3rd CZ back two steps to make full use of all 10 charges from the 2nd CZ - it's ok if it eats one SH2 charge because the SH2 > WN2 quality phase wastes one charge of it somewhere anyway, I just moved it to a better place in this one to buy time for CZ. The alignment of the 4th CZ seems to be rather good, as SH2, WN2, and 8 hasties is exactly 10 steps after the 3rd CZ.

    This one reaches 12 hasties with 2 CSIIs and Bryegots under ing2, which makes me quite optimistic and should make it quite resistant to failing too many flawless synths. Sadly once again it requires 477cp, which is 1 more than the 476 cap without melded weapons - so you can't do this with i200 augmented weapons.

    At my current stats, CSII unbuffed hits for 139, ing2 CSII for 192, and ing1 CSII for 172. So if you go for the ing2 finisher, in order to not have to convert any hasties into extra CSIIs you need at least 1604 progress after the FS phase (that's 2 failures, 1684 - 40 - 40).

    *Bonus if you have 480 cp: you can use SH2 instead of SH1 for the finisher, and swap the position of the first CSII with an earlier hasty touch, if you know that 2 ing2 CSIIs is going to be overkill for progress.
    (0)
    Last edited by Myon88; 10-03-2016 at 05:00 PM.

  7. #37
    Player
    MariaNyan's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Maria Nyan
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    If CP is your problem, you could always replace one CZ with one ToT, resulting in 6 more CP, which is likely in a 20step MaMa-rotation. otherwise, just use a single CSII to bridge that extra step and stop using IngenII. I have the feeling that Ingenuity is pretty bad in 4stars due to CP-restraints, you lose more actions than you gain from it imo. Tinkering a bit i found 2 versions:




    pretty sure there's a better version of the one i posted, but probably an improvement over yours.

    EDIT: Just notice there's alot of ways to get there.
    (0)
    Last edited by MariaNyan; 10-03-2016 at 09:41 PM.

  8. #38
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    That's interesting, it didn't cross my mind to use unbuffed CSIIs to stall for time there, but that's also an option. I'll look into that next.

    Ing2 is definitely pretty expensive for what it does, although in practice I've found that at end-of-craft levels of IQ stacks, it actually increases the quality of that Bryegot hit more than Innovation does (very slightly more, like +1100 instead of +1000). Of course you are paying 32cp instead of 18cp for that, so it's not quite worth it unless you combo it with synthesis actions for additional synergy - similar to the MuMe macros - and manage to save 10 durability as a result (2 ing2 CSIIs vs 3 unbuffed CSIIs for example).

    The way I see it, if you look at our most efficient durability recovery skill MM2, it shows that in the ideal case we value 10 durability at around 26.7 cp at best. So in a roundabout way, if Ing2 saves you 10 durability by letting you use 1 less CSII, that's a 26.7cp 'discount' from the actual cost.

    The main thing that interests me is that if you only need 2 CSIIs, that's 12 fully buffed hasty touches you can get which increases HQ reliability slightly; vs 11 for those ones above, or 11.5 for those variants that go SH2 > WN2 then have a couple of unbuffed steps that they use for CSIIs or hasties outside of SH.
    (0)
    Last edited by Myon88; 10-04-2016 at 01:05 AM.

  9. #39
    Player
    MariaNyan's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Maria Nyan
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    To continue the post from last page - I think there are 2 viable options for MuMe that results in 10HTs, i hope sb can tinker them to a better one:

    1.MuMe+PbP+6csII - 8 Steps, 21CP
    Version1 - 480CP, 1027 Craftsmanship; Baked Onion Soup required



    2.MuMe+2PbP+3csII(under IngenII) - 6 Steps, 68 CP, slight quality boost

    Test1 - 469CP, 1025 Craftsmanship


    EDIT: Just noticed its similiar to the one Sayboar posted in another Thread - Innovative Touch is sure an interesting idea! Not sure if the 10% reduced chance affects the average by alot though...

    If you find any better version let me know, still looking for best rotations possible.

    Cheers,
    Maria
    (1)
    Last edited by MariaNyan; 10-05-2016 at 10:57 PM.

  10. #40
    Player
    Mandudez's Avatar
    Join Date
    Oct 2013
    Posts
    303
    Character
    Man Dudez
    World
    Exodus
    Main Class
    Armorer Lv 90
    In regards to Version1:

    Two thoughts of a combination tweak of macros here. With max CP you could take out innovation, replace HT #2 in the line of 5 HT and the final two HT's all with innovative touch. The other thought especially if you need baked onion soup as your food is to leave the 5 HT line alone and leave the last 2 innovative touches. Or one IT in the 5 HT line and one IT at the end. Doing it by hand of course if your first of the two IT in a row hits you'll want to hit a HT as your next hit for a 10% better chance of a touch hitting.

    So far playing with them I'm liking just the last two touches as IT's as it still gives you around a 90% combined chance of giving you innovation for your BB hit. I don't think the 70% chance to buff 3 HT's would pay off in the long run.
    (0)

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