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  1. #15
    Player
    MariaNyan's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Maria Nyan
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Myon88 View Post
    The sort of metagame behind constructing crafting rotations is quite interesting to me, and I was wondering if anyone else took a more analytical approach toward determining what the optimal rotation for a given situation is.
    [...]

    So basically you can see that the only way to fit extra touches into there would be,
    1. Find a way to complete the item in 4 or less synthesis actions, which hints at the next craftsmanship breakpoint and/or a different approach (brand/name skills, etc)
    2. Use durability regeneration skills that restore 110 or more durability, which becomes a simple addition problem (MM2 + Manip + WN1? for example), which hints at the next CP breakpoint to fit those in
    3. Some combination of the above
    4. And of course, you could find a macro that uses the same number of actions, but somehow combines them more effectively for more quality gains, that's a possibility too

    Anyway, I was just a little interested in the analytical process of proving that a rotation is the most efficient one. Those of you who've been here for some time have no doubt thought about these things.
    Actually there are better rotation, however they are not fit to be used as a macro because they would be too time intensive or rng-depended.
    Regarding Progress there are some ways i tested out to be possible:
    1. MaMa is by far the strongest ability, it basically translates into a free PbP or Mume, with no durability nor cpcost(given one Tot or CZ), it actually gains CP combined with ToTs and cpactions like PbP.
    2. I found out that MaMa+3PbP will nearly negate any craftmanship needed to the mininum and will leave the remaining progress to be around 100 or less, which normally translates into a CSII. This is the rotation i use when starting an unknown craft, i just change the CSII into a standard sync, a brand or whatever progress i want to test.
    3. MaMa(free)+2PbP+1 Standard Sync under IngenII is the shortest Durability-rotation i can think of, given that MaMa hit the right amount, which translates into 3 Durability-actions instead of 5 or 6. More craftmanship results into the standard sync into a careful sync and/or more allowances to fail Flawless Sync but normally it should be 4 in combination with IngenII.[MaMa+2PbP+2CSII under IngenII]
    4. The most CP-efficient progress is IngenII+CSII, if you want to rely on even mroe rng you would go IngenII+Rapid Sync.
    5. Brand is basically a stronger and more expensive Standard Sync, which makes it great for crafts you can finish in one or two steps but awful if you need more.

    Regarding Durability:
    1. If the progress you start with an multiple of 10, you NEED to use WN1 or WN2, it basically gives you another free Durability-action on top of the normal one, if you get an uneven number at the end.
    2. Master Mend 2 is the most efficient Durability/CP followed by WN2, Manipulation, WN1 and Master Mend1.



    At the end it makes the rotation ridiculously long or unfit for a macro. Macros will always suffer somewhat since you cant take any ToTs, which results in better effiency, but you don't always need to. The MaMa+2PbP known as raths rotation has been proven the most efficient Rotation so far, but it's unfit for macro, a similiar version and stuff i said now could be seen under this "rotation" with 11 Hastys and 4 Progress-steps. Note that Ingenuity is bugged and it will finished the craft.

    (1)
    Last edited by MariaNyan; 07-16-2016 at 09:16 PM.