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  1. #1
    Player
    MariaNyan's Avatar
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    Jul 2015
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    Character
    Maria Nyan
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by MelficeAlmasy View Post
    I personally melded a little bit more craftmanship and little less control. Otherwise its pretty similar. The reasn behind that is that i wanted 1012 craftmanship without food since i could finiish the top tier crafts with muscle memory 2x rapid under IngII and 2x CSII exactly on the point.
    i wouldn't exchange 2 rapid synthesis for a safer 4x CSII under IngenII+Mume+PbP, the 10 Durability you potentially save are rng and the potential of loss is bigger, but well everyone on his own.

    Quote Originally Posted by MelficeAlmasy View Post
    Baked Onion Soup costs nothing to make so i dont see a reason to still use Bouillabaisse.
    Yeah baked onion soup is still very cheap, npc mats exept for the knights bread.
    Also Seafoodstew drastically went down on price(on my server 15k each), so food is not rly an issue right now.
    (1)
    Last edited by MariaNyan; 07-16-2016 at 11:42 AM.

  2. #2
    Player
    Myon88's Avatar
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    Jul 2015
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    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    The sort of metagame behind constructing crafting rotations is quite interesting to me, and I was wondering if anyone else took a more analytical approach toward determining what the optimal rotation for a given situation is.

    Take these macros (found in the OP) for 2-3star using MuMe for example,




    It seems like the 'limit' at current gear levels for a macro like this is 11 touches for 2star and 10 for 3star (since you have to change one hasty to a CSII). They're pretty good (and I use them myself), but I'm never satisfied and I'm always wondering if there's a better rotation hiding out there that allows for 12 or even 13 touches. And it made me curious about what the best approach to take for finding those rotations was.

    The way I see it, crafting rotations are basically constrained by how many durability regeneration skills you're able to fit in, since that combined with the starting durability controls how many touches and synthesis actions you're able to perform.

    In the 2star rotation for example, WN2 (when used efficiently) and MM2 are effectively 100 extra durability in total, which combined with the starting 70 means you have a bank of 17 durability reducing actions total. And you can see that in the rotation these are split into 12 touches (11 + Byregots) and 5 synthesis actions (MuMe, PbP, CSII x 3).

    So basically you can see that the only way to fit extra touches into there would be,
    1. Find a way to complete the item in 4 or less synthesis actions, which hints at the next craftsmanship breakpoint and/or a different approach (brand/name skills, etc)
    2. Use durability regeneration skills that restore 110 or more durability, which becomes a simple addition problem (MM2 + Manip + WN1? for example), which hints at the next CP breakpoint to fit those in
    3. Some combination of the above
    4. And of course, you could find a macro that uses the same number of actions, but somehow combines them more effectively for more quality gains, that's a possibility too

    Anyway, I was just a little interested in the analytical process of proving that a rotation is the most efficient one. Those of you who've been here for some time have no doubt thought about these things.
    (0)
    Last edited by Myon88; 07-16-2016 at 12:55 PM.

  3. #3
    Player
    MariaNyan's Avatar
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    Jul 2015
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    Character
    Maria Nyan
    World
    Ragnarok
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    Scholar Lv 80
    Quote Originally Posted by Myon88 View Post
    The sort of metagame behind constructing crafting rotations is quite interesting to me, and I was wondering if anyone else took a more analytical approach toward determining what the optimal rotation for a given situation is.
    [...]

    So basically you can see that the only way to fit extra touches into there would be,
    1. Find a way to complete the item in 4 or less synthesis actions, which hints at the next craftsmanship breakpoint and/or a different approach (brand/name skills, etc)
    2. Use durability regeneration skills that restore 110 or more durability, which becomes a simple addition problem (MM2 + Manip + WN1? for example), which hints at the next CP breakpoint to fit those in
    3. Some combination of the above
    4. And of course, you could find a macro that uses the same number of actions, but somehow combines them more effectively for more quality gains, that's a possibility too

    Anyway, I was just a little interested in the analytical process of proving that a rotation is the most efficient one. Those of you who've been here for some time have no doubt thought about these things.
    Actually there are better rotation, however they are not fit to be used as a macro because they would be too time intensive or rng-depended.
    Regarding Progress there are some ways i tested out to be possible:
    1. MaMa is by far the strongest ability, it basically translates into a free PbP or Mume, with no durability nor cpcost(given one Tot or CZ), it actually gains CP combined with ToTs and cpactions like PbP.
    2. I found out that MaMa+3PbP will nearly negate any craftmanship needed to the mininum and will leave the remaining progress to be around 100 or less, which normally translates into a CSII. This is the rotation i use when starting an unknown craft, i just change the CSII into a standard sync, a brand or whatever progress i want to test.
    3. MaMa(free)+2PbP+1 Standard Sync under IngenII is the shortest Durability-rotation i can think of, given that MaMa hit the right amount, which translates into 3 Durability-actions instead of 5 or 6. More craftmanship results into the standard sync into a careful sync and/or more allowances to fail Flawless Sync but normally it should be 4 in combination with IngenII.[MaMa+2PbP+2CSII under IngenII]
    4. The most CP-efficient progress is IngenII+CSII, if you want to rely on even mroe rng you would go IngenII+Rapid Sync.
    5. Brand is basically a stronger and more expensive Standard Sync, which makes it great for crafts you can finish in one or two steps but awful if you need more.

    Regarding Durability:
    1. If the progress you start with an multiple of 10, you NEED to use WN1 or WN2, it basically gives you another free Durability-action on top of the normal one, if you get an uneven number at the end.
    2. Master Mend 2 is the most efficient Durability/CP followed by WN2, Manipulation, WN1 and Master Mend1.



    At the end it makes the rotation ridiculously long or unfit for a macro. Macros will always suffer somewhat since you cant take any ToTs, which results in better effiency, but you don't always need to. The MaMa+2PbP known as raths rotation has been proven the most efficient Rotation so far, but it's unfit for macro, a similiar version and stuff i said now could be seen under this "rotation" with 11 Hastys and 4 Progress-steps. Note that Ingenuity is bugged and it will finished the craft.

    (1)
    Last edited by MariaNyan; 07-16-2016 at 09:16 PM.

  4. 07-16-2016 08:20 PM
    Reason
    bad macro

  5. #5
    Player
    Myon88's Avatar
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    Jul 2015
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    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Yeah, I'm aware that technically you can get more raw power with MaMa (and Raths by extension). It's pretty hard to beat MaMa in terms of pure efficiency, since as you said, it's basically a MuMe/33% that you can hold for a few steps (and thus benefit from PbP used first), and it returns cp due to the number of extra steps letting you take a tricks or fit an extra CZ in.

    I was mainly looking at specifically macro based rotations using MuMe since that's what I use the most at this point - although of course the principles behind it would be applicable to any rotation.
    (2)

  6. #6
    Player
    cgbspender's Avatar
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    Jul 2014
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    Limsa
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    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Myon88 View Post
    It's pretty hard to beat MaMa in terms of pure efficiency
    Even though this has been true for months, it's been debatable these days. With Muscle Memory macros, we can easily reach a 90-100% average these days, with 30% faster rotations.

    Efficiency itself comes to being debated when you reach such a high HQ ratio.
    (0)

  7. #7
    Player
    tayler1480's Avatar
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    Nov 2015
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    Character
    Whale Lip
    World
    Ragnarok
    Main Class
    Weaver Lv 100
    Quote Originally Posted by MariaNyan View Post

    [*]1 Star [ ? | ? | 471]



    Although you're slightly off the stat requirements by 2cp (If i'm correct, your actual stats are: 1016/967/426) this seems to be a good alternative as it allows you to craft 1* with all nq mats without food. Can also be used on all crafters without the need to switch brands.



    Could use "Frumentry" (10cp) food if needed which can be bought for 7gil from "Gerulf" in Limsa Lominsa coordinates: X:8.2, Y11.9.

    If you have 1002 or more craftsmanship(tested this in game & 999/1000/1001 wasn't enough but 1002 craftsmanship was) then you could swap around the ingenuity with ingenuity 2 as shown below:

    (0)
    Last edited by tayler1480; 07-18-2016 at 10:22 AM.

  8. #8
    Player
    cgbspender's Avatar
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    Limsa
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    Character
    Honinbo Dosaku
    World
    Ragnarok
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    Culinarian Lv 70
    Oops I missedd your post, and am a bit late to answer, but for one-star macro I pick this anyday (higher CP requierements, WAY less control, WAY less craftsmanship, and one-step faster)

    Credits @ Fince Idris from "Mateus" for the original rotation, craftsmanship-revised by me.

    (0)

  9. #9
    Player
    tayler1480's Avatar
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    Nov 2015
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    Character
    Whale Lip
    World
    Ragnarok
    Main Class
    Weaver Lv 100
    Quote Originally Posted by cgbspender View Post
    Oops I missedd your post, and am a bit late to answer, but for one-star macro I pick this anyday (higher CP requierements, WAY less control, WAY less craftsmanship, and one-step faster)

    Credits @ Fince Idris from "Mateus" for the original rotation, craftsmanship-revised by me.

    As you know already the sim isn't 100% accurate but the stats for the rotations in the below screenshots are:

    This is a 1 step faster rotation than the rotation you posted, requiring less stats & less cross class skills:



    This is an even quicker rotation (18 steps) but requires more stats than the rotation you posted but I'm pretty sure the stats on your lowest crafter was a lot higher so could use it:
    You actually have an extra 10 durability left but since this is for a fast rotation I've sacrificed 12-14CP to use a Master's Mend 2 instead of a Waste Not & Master's Mend/Manipulation so it's quicker.



    Here's another alternative which may be nice since you don't need to use food. Is a 21 step rotation though:

    (2)
    Last edited by tayler1480; 07-28-2016 at 08:31 PM.

  10. #10
    Player
    JonBigwood's Avatar
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    Nov 2013
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    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by MariaNyan View Post

    [*]Level 60 (Red Scripts) - No Food [ 820 | 810 | 407]



    Why the brand of water? All red scrips may be done with a brand of "something"? Can't it be substituted by other action?
    (0)

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