So because you don't feel like unlocking Snowcloak and Keeper right now, you feel the requirements for the 50 roulette should be changed?
Not to be rude, but it kinda sounds like you're asking for a handout.
Play the game \o/!



So because you don't feel like unlocking Snowcloak and Keeper right now, you feel the requirements for the 50 roulette should be changed?
Not to be rude, but it kinda sounds like you're asking for a handout.
Play the game \o/!
No, that is not what I said. I was stating my personal reason for being annoyed by the system.
Obviously, anything SE does to change this would happen far too late to make any difference to me. Therefore, it should be clear this suggestion is because I simply think the system is flawed and I am making a QOL suggestion. Not because I expect any direct personal benefit from it.
I don't think this argument is actually correct. Because you don't need to unlock Qarn, Cutter's Cry, Dzemael, or Aurum Vale in order to run Leveling Roulette. Players unlock them anyway (and then complain about getting Roulette'd in).
I also touched on this already by noting that some form of completionist reward could (should) be added for still unlocking all of them.
Thank you for clarifying this, I wasn't aware.That actually isnt how "every" other roulette works. Thats how leveling, guildhest, and trials work. The level 50, level 60, and expert(and mentor? i dont have that one as im not a mentor so im not sure) all unlock once youve cleared the list(ok, the expert list IS only 2 but you still do the full list).
In that case, I extend my opinion to any Roulette with a non-progressive lockout. I think this is counter-intuitive.
Last edited by Eorzean_username; 07-13-2016 at 01:29 AM.



Mentor Roulette also requires players to complete all instances in the roulette to unlock it.
Historically people purposefully not unlocking tougher dungeons has been a problem for the game. Qarn was added to the 2.1 Main story to force people to unlock it since it was often skipped.
Expert roulette originally didn't require you to complete every instance in it but in 2.1 people would purposefully only unlock Copperbell HM and Haukke HM and skip Pharos Sirius since it was a lot harder than the other two at the time. So SE changed how the roulette worked to require all instances completed.
Leveling and Guildhest roulettes don't require you to complete everything likely because the developers want players to be able to use them to help level their first job.
Trial originally required you to complete every trial in it but that was changed presumably so people who don't have the expansion can participate in it. Also possibly due to complaints by players that disliked the Hildebrand questline and hated having to do it for the trials.



It's absolutely correct because that's what happened, and this is what prompted SE to change it. People were unlocking only WP and AK normal and running roulette on those. It used to be the way you've requested and the players abused it, so I highly doubt they'd reopen it to that abuse.
Last edited by Alistaire; 07-13-2016 at 12:10 PM.

Now that you mention it, I do actually remember this. I didn't actually make my comment based on that, just simply looking at the way the current playerbase runs. I'm reminded of when they changed it so if a person leaves a pre-made party in a roulette, they get a 30 min penalty. Cause I remember everyone was running Brayflox HM at the time, and no one wanted to do Qarn HM, or Hali HM at the time so we'd enter and leave a bunch trying to get Brayflox, cause speedrun. If it can be abused, it will be abused.It's absolutely correct because that's what happened, and this is what prompted SE to change it. People were unlocking only WP and AK normal and running roulette on those. It used to be the way you've requested and the players abused it, so I highly doubt they'd reopen it to that abuse.
Okay, I understand. Thanks for all being patient and explaining.
That seemed counter-intuitive to me based on human nature — my assumption was that players would be too tempted to try out new things to resist unlocking each content. However, if there's direct contrary evidence historically, then I will concede the point. (Even though it's a bit depressing)
What if the Roulette rewards scaled based on the number of options unlocked? And the final unlock (all Dungeons in the category) could provide a disproportionately larger final boost to the bonus, to dis-incentivize the temptation to unlock everything except those 1 or 2 dungeons a player dislikes.
That would allow newer players to jump in and start earning the rewards (at a reduced rate) as soon as they unlock a few Dungeons in each category, so no one feels left out, or forced to slog through a lot of stuff in one sitting. But it would also still incentivize players to keep adding unlocks to their Roulette to get the full reward.



It is a bit depressing really. I know I'm always excited to see as much content as I can.
I wouldn't mind a system like that. I suppose the toughest thing for SE would be deciding how to scale the rewards for partial unlocks.

I don't think they would need to. Many of the rewards already scale based on your own level. They could do the same though they might want to increase it as an incentive to get more people to participate in it.
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