Quote Originally Posted by Hirmu View Post
You're missing the point yourself.

Even if it is possible in certain scenarios to get extra casts in and certainly it's true for longer fights, it doesn't prove any point for or against. To gauge which stat is better you must understand that those points don't just go to waste, they go to CRIT, ACC and DET. It doesn't matter if you get 12 casts in instead of 13 but if those 12 are in total more powerful than the 13 weaker ones, then they're objectively better because of lower total MP cost. Especially regarding dps situations for healers, if your acc is below 100%, that means some of your precious casts are completely wasted time and MP. The sheer number of casts means nothing.


Also as to your other claim, in a 10 minute fight you can with 1000 SpS cast 266 spells if you do it nonstop, which never happens. For example in Nidhogg Ex, the very best (HPS) WHM according to fflogs has 188 ability usages during the fight which lasts 10 min 3 seconds. And that includes everything, including non-GCD abilities like swiftcast, virus and such. That's over a hundred casts less than you're claiming and that's an exceptional player.

Also with 500 SpS you get 246 casts and with 1000 SpS you get 266 casts in 10 minutes, non-stop. So that's 20 casts more if there are no pauses at all. So what you need to do is to gauge if you can gain more by investing crit, acc and DET for those 246 casts or is it better to cast more and weaker spells using more MP. Just saying there's more casts is ignorant. Also the benefit from SpS comes only if you cast a lot of spells with no stops in between at all due to movement or boss disappearing.

The only valid argument for SpS is that yes, it gives you that 100-150 ms faster GCDs which in theory give you a better reaction time but it's very difficult to exploit that and anyone claiming to be fast enough to do that is probably overestimating their abilities. Especially because almost everything can be anticipated so that if you actally need to rely on that reaction time and it's cutting that close, you're already doing something horribly wrong and should learn the fight a bit better.

In short, SpS is only better if the number of extra casts you can get with it (and you only get one of those extra casts if you are able to cast about 30 seconds straight with no breaks whatsoever) during a fight are in total more powerful than the fewer but more powerful casts you can get by investing the same number of points in other stats.
Wait wat, you compare a WHM with HPS in a Astro Anima Thread? sorry you are totally off then. And Nidhogg which is known for NOT continuosly casting with alot of downtime? Seems like we're not on the same page then.
First of all during Burstphases an extra spell eg. in the opener is a lot stronger than a minimal buffed one, especially if you allocate your skills not purely into dps but as well as into healing. The potency of an extra malefic II or stone III in the opener beats the potency gain of det or crit, simply because you don't calculate partybuffs in, but that is niche.

In a 10minute fight where you continuously fighting like A7S you can cast 300 spells, its just that ppl dont stack 1000 SpS. or prob a higher number would be even possible, just check the dps page for ast in a7s. I cannot comprehend why you even check the HPS-side since it doesnt make you a skilled player for overhealing like crazy. But yes it adds non-GCDs, but the extra time needed to think which card is right for the correct person also gives you some extra time, alot of AST don't seem to understand that preassigning cards beforehand makes you think alot less.

In the end my points prove nothing but that it nearly never matters which point you take, both stats have their pro and cons and to understand them to decide for yourself which playstyle is better for you.