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  1. #1
    Player
    Elijahshane's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    18
    Character
    Halon Aenor
    World
    Brynhildr
    Main Class
    Astrologian Lv 70
    Obviously a little late to the party and all but shouldn't it be more of a concern of how the spell speed affects dots and hots? Doing a6s at least most of the time I get my dots up and maybe some malefics before having to go back to healing, so my question is what will be more affective for dps stats between the determination and spell speed considering that
    (0)

  2. #2
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Elijahshane View Post
    Obviously a little late to the party and all but shouldn't it be more of a concern of how the spell speed affects dots and hots? Doing a6s at least most of the time I get my dots up and maybe some malefics before having to go back to healing, so my question is what will be more affective for dps stats between the determination and spell speed considering that
    According to Dervy (in this discussion) it's something like

    DET: 0.000137
    SS: 0.000125

    I would assume CRIT is the strongest DoT / HoT boost.
    (1)

  3. #3
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    MariaNyan has the right idea about Spell Speed, many distractors from the stat just assume things by the numbers and don't even know the first-hand benefits it can provide even in end-game progression.

    It's totally a good heal and dps stat. Like being able to squeeze another skill out that maybe you were not planning to in the middle of tight mechanics. You might have to react on-the-fly to a raise and getting that protect/heal top-off before moving for mechanics again, maybe you have to hard cast it. I have credited knowing how much SS I have of being able to get away with saving someone without an instant and dodging mechanics at the same time. Additional HoT potency with the stat is no slouch since that is the bread-and-butter of the main healer jobs, and helping your DPS when you are in cleric stance (Combust II is the highest potency single DoT of all the healers), and our DoTs are no joke when it comes to damage. The best healers are always be casting something practically each GCD, whether its DPS or healing so you will be getting SS benefit each cast. Don't let anyone tell you it's a horrible stat for a main healer.

    DET is a flat boost on every healing skill, but you need to almost twice as more as you did in ARR to get the same benefit. For a main healer, it's SS and/or DET.
    (2)
    Last edited by technole; 07-25-2016 at 02:17 AM.

  4. #4
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by technole View Post
    It's totally a good heal and dps stat. Like being able to squeeze another skill out that maybe you were not planning to in the middle of tight mechanics. You might have to react on-the-fly to a raise and getting that protect/heal top-off before moving for mechanics again, maybe you have to hard cast it. I have credited knowing how much SS I have of being able to get away with saving someone without an instant and dodging mechanics at the same time.
    Is the gear you're using the same than you have on AST on Lodestone? Because your spellspeed (662) is only 51 points more than what I have (611) with having actively avoided the stat. So I could claim to have the (almost) exact same benefits of saving people and dodging while not having invested in the stat at all.

    Imagine people trying to use these same arguments in any stat discussion on the DD forums. "But I feel like I'm doing more DPS if I'm using DET instead of CRIT and in my experience it has worked." (Un)fortunately the healing or DPS power in this game aren't based on feelings but numbers. But not having the actual stat weights allows the discussion to move away from facts and makes it confusing for everyone involved (although people seem to be perfectly capable of ignoring the actually known stat formulas as well).
    (1)
    Last edited by Taika; 07-25-2016 at 07:10 AM.

  5. #5
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Might have been wearing what I have for crit build with A5S bracelet, lore belt/hands, it's for science when I use Noct sometimes. Near max ideal SS you can get this tier's gear without going ham with stat melds is around 762. With 240 augmented or Anima, A6S hands, A5S neck/earring, lore legs, feet, and bracelet.

    It does't matter. Just like the crit argument on main healer vs scholar, one arguably benefits way more even if the stat weight math is the same. and I'm going to leave it exactly like MariaNyan and my previous posts about this topic. It's not always better one side or the other.
    (0)

  6. #6
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    I'm just going to summarise here the points brought up and discussed in the thread that are currently tested and known for those who want to base their decisions on facts:

    - Healer stat weights haven't been tested. Because of this we can't know the exact strenght of each secondary stat (Crit, Det and SpS) compared to each other.

    - The formula for spellspeed is tested and known (source). It's calculated like this: 2.5 - (((Current Spell Speed - 334) / 26.5) * 0.01).

    If you have 600 SpS (around the amount of SpS you'll have if you try to avoid the stat), your GCD is 0.1 seconds faster than the default 2.5: it's 2.4. If you have 1000 SpS your GCD is 0.25 seconds faster than the default: 2.25. So the difference between 1000 SpS and 600 SpS is 0.15 seconds (150 ms). This is the actual effect of the stat on your recast and cast times (the effect is same for your dodging movement).

    - Comparing a healer with 600 SpS and 1000 SpS, the latter is able to squeeze in an extra cast only if they cast 15 spells in a row without any breaks or movement (16th cast would be the extra one, and it requires 36 seconds of straight casting without any breaks). Even in this situation SpS is only the stronger choise if that 16th cast from the SpS healer would be worth more than the bonuses the non-SpS healer would gain from Crit / Det on all the 15 casts combined (if the 16 casts from SpS healer would result in more healing / damage points than the 15 casts from Crit/Det healer). It's not currently known if that's the case.

    - The effect of spellspeed on HoTs and DoTs has been tested by Dervy on WHM (source). 1 point of SpS boosts WHM HoTs / DoTs by around 0.000125, while 1 point of Det boosts WHM HoTs / DoTs by 0.000137. So we know Det is a bigger boost for HoTs and DoTs than SpS at least on WHM, but not by a lot. Crit is likely to boost both the most, but I haven't found a tested number to compare.

    - For Piety (which of course doesn't boost your healing or DPS power directly) each point of Piety increases the maximum MP pool by ~6.5 for AST and the in-combat MP refresh rate is a base of 2% of your maximum MP per tic (source).

    - For Accuracy, the current caster cap for A8S is around 600 (source).

    Please post if you have found any more relevant numbers, formulas and comparisons that aren't included in here (or if you notice an error in my sources or calculations)!

    Edit 6.10.2016: FFXIV 3.01 - 3.38 WHM/AST Theorycrafting (Av En of Midgardsormr) and discussion on Reddit
    (3)
    Last edited by Taika; 10-06-2016 at 04:45 PM.

  7. #7
    Player
    Minizomb's Avatar
    Join Date
    Oct 2015
    Posts
    42
    Character
    Loralenn Dunia
    World
    Zalera
    Main Class
    Astrologian Lv 70
    I have always been a believer in do what works with your play style. So many different arguments and in the end while facts are based in numbers the style in which you play is a big part of it.

    I prefer Spell speed, DET, and PIE for melds. It works for me or least makes me feel better also good to note I tend to be main heals. I normally meld the jewelry with pie. Then the armor is split between spell speed and det. I was spell speed and crit, but thought I would try out det instead and so far it I like it. I have not worried to greatly about accuracy but that all depends on what your running and with whom.
    (0)

  8. #8
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Regarding ASTs natural haste,

    It's worth noting that after you hit the ~2.39 realm of your pre-haste (no diurnal) GCD, you run the chance of reducing your GCD by 0.11 seconds instead of the 0.12 seconds that comes standard when you have around 595 (and below)-ish spell speed. Even though the game floors the decimal values to the hundredth values, the game is still using further decimals to calculate your GCD. Each point of spell speed reduces the GCD but you can't see it because the game just floors the value for actual use. Diurnal sect's haste accounts for this unseeable, non-floored GCD though.

    You may see 2.37 GCD in the client but it could very well be 2.37945 and when applying diurnal sect, you may see your gcd drop to 2.26 instead of 2.25. Haste takes the non-floored value (client value) of the adjusted gcd, multiplies (1.00 - 0.05 in diurnals case) and then gets you a floored number.

    non-floored GCD * (1 - haste percentage) = Floor(Haste adjusted GCD)

    so using my numbers above.

    2.37945 * 0.95 = 2.2604775 = Floor(2.26)

    TL;DR. Spell speed devalues your haste the more you stack it by a very, very small (and likely unseeable) amount. Just something to take into consideration.
    (1)

  9. #9
    Player
    platorepublic's Avatar
    Join Date
    Feb 2015
    Posts
    82
    Character
    Jace Snow
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Why not just spread all the stats evenly?

    No point obsessing over secondary stats. Skill > stats.
    (1)

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