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  1. #1
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,976
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    If you are going to quote me and nitpick a sentence, you should include the context on why I said such. "Better-than-Succor" shields implies post-3.3 buff, which is still something rather noteworthy. Adlo Spread isn't required to survive any mechanic in the game. I even mentioned the WHM/AST comp isn't even optimal.

    Regardless of one's feelings on N.AST, the fact yoship has a desire to continue improving the job to allow it sit in the currently occupied SCH seat isn't something to ignore though. It's not in a very good place at the moment, competitively with what Scholar offers especially with under geared progression.
    (1)
    Last edited by technole; 07-18-2016 at 09:32 PM.

  2. #2
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by technole View Post
    You know if you are going to quote me and nitpick a sentence, you should include the context on why I said such. "Better-than-Succor" shields implies post-3.3 buff, Not to mention I mentioned the WHM/AST comp isn't even optimal.
    What I was trying to say is that it's less the buffs (which of course also played a role) than more the fact that we have readily available i230+ gear available now. I doubt very much that a lot of N.ASTs would've been able to clear A8s before 3.3 even if they would have had the buffs.

    Regardless of one's feelings on N.AST, the fact yoship has a desire to continue improving the job to allow it sit in the currently occupied SCH seat isn't something to ignore though.
    Don't get me wrong, I would like to see N.AST actually be viable, but this would require the devs to admit that N.AST has a fundamental design problem, and not just a few issues that can be fixed with a buff here and there. They have to step back and rethink the entire aspect of the job, because it won't ever work properly no matter how many buffs they throw at it.
    (1)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  3. #3
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Ever since AST was announced, I've been saying that I wanted it to be a healing zone-type job. Think Healing Wind and the like from the Tales series. Without a target you'd place it like you would a Shadow Flare, or with a target it'd end up right under that target. Various durations and widths depending on the ability and cooldowns used. Typically a short, powerful burst HoT effect before the circle vanishes. They could also have LoS healing tethers with a nicely animated beam for burst healing moments.

    Yes, potentially awkward but also much more engaging. If you got the positioning right they'd be very powerful heals, and for group heals you could either have separate abilities or an "expand" cooldown that makes all existing circles larger or makes your next cast 25y in diameter.

    I dunno, just tossing it out there. But right now AST is just this weird thing inbetween the established healers. Maybe this is something they could use for the next healing class. I'd certainly like to try to master it.
    (0)

  4. #4
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Can we make Stone Skin II a cross-job ability?
    (0)

  5. #5
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Vexander View Post
    Can we make Stone Skin II a cross-job ability?
    Definitly NO
    It's useless XD
    (1)

  6. #6
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nekotee View Post
    Definitly NO
    It's useless XD
    I always toss it up before a pull. I don't consider it useless at all. It'll fall off the tank in a second or two, but for the DPS, it's a little buffer if they mess up dodging an AOE.

    Also, I'm curious. If MND affected Healer DPS spells like INT would (similar to the tank change with VIT causing damage to go up to remove STR tanks), and Cleric Stance gave an Accuracy boost rather than swapping MND and INT, would that be OP or not? With Cleric Stance lowering healing potency by like, 50% or something (I'm not a number cruncher, 50% might be too much or too little, it's just an example).
    (0)
    Last edited by Vexander; 07-19-2016 at 01:03 AM.

  7. #7
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vexander View Post
    I always toss it up before a pull. I don't consider it useless at all. It'll fall off the tank in a second or two, but for the DPS, it's a little buffer if they mess up dodging an AOE.

    Also, I'm curious. If MND affected Healer DPS spells like INT would (similar to the tank change with VIT causing damage to go up to remove STR tanks), and Cleric Stance gave an Accuracy boost rather than swapping MND and INT, would that be OP or not? With Cleric Stance lowering healing potency by like, 50% or something (I'm not a number cruncher, 50% might be too much or too little, it's just an example).
    He means that using Stoneskin II out of battle would be a waste to cross class, since you can just stoneskin each party member and not wait a 30 second penalty to switch back. (Unless you did the swap with CS, but it would still be obnoxious.)

    Yes I think it would be OP. Cleric stance has a 5 second lock out to punish you for DPSing, when you couldn't. I think its brilliant the way it is.
    (1)

  8. #8
    Player
    CBellz's Avatar
    Join Date
    Jun 2015
    Posts
    90
    Character
    Senna Belizaire
    World
    Sargatanas
    Main Class
    Scholar Lv 60
    Hmmm

    -Remove the dmg penalty from lightspeed. Reduce the CD of both lightspeed and presence to 120s
    -Increase the range of CU from 5 to 15. The channeling is already a huge detriment, why limit the range as well?
    -Increase bole to 20%, it might be more useful in progression that way.
    -Make Sects switchable in combat. This is one of the only decent fixes I can see for noct sect. In a WHM/AST combo, you would be able to give the tank an extra regen, simulating a very very poor man's fairy. You would have shields when needed and would even be able to stack N. AH and D. AH for good mitigation and recovery.
    (1)

  9. #9
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    CBellz those boost you give the the already powerful ast will only make him super strong
    And whm will even more cry and whine

    So no let's avoid that XD

    ...

    One huge thing i want
    Remove the mind bonus of the whm and give him piety
    Or give both mind and piety to ALL healer

    We don't need whm, only the bonus !
    (0)

  10. #10
    Player
    CBellz's Avatar
    Join Date
    Jun 2015
    Posts
    90
    Character
    Senna Belizaire
    World
    Sargatanas
    Main Class
    Scholar Lv 60
    Not really.

    - Presence of mind is already more powerful than lightspeed, why add a dmg penalty to lightspeed when AST DPS already lags behind WHM (even taking into account the cards in some cases)?
    - 20% bole might be very powerful, especially when enhanced, but isn't as reliable as a tank CD since it won't always be up at a critical time.
    - Increasing the range of CU just means it'll be more flexible to use, but the main weakness (channeling) still exists.
    - Switching sects mid combat does seem OP at first, but when you really think about it there's no reason to switch sects even mid combat if you're a diurnal AST paired with a SCH, since your shields will just override each other. Therefore, switching sects mid combat would be more of a niche for a noct AST paired with a WHM and will bring it closer to SCH in power.
    (5)

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