Hey guys, just need some help on a particular Faction leve two of my good friends and I are trying to do.
My team consists of a party of three: myself who's a 50 GLD with Cobalt armor and sword, a PGL with Raptorskin equipment and a 49 CNJ with a Vintage Robe and some other 46-48 stuff.
We're trying to lowman this leve but we ran into a giant brick wall while doing so with the final spawn.
We had no problems with the initial two pairs of Incubator/Drake spawns, but it was when we got to the final NM spawn we would get our butts kicked.
Basically, both the main NM and his pet does too much damage for our CNJ to keep up with. He's outdamaging both me and the PGL and if the CNJ tries to healbomb us he ends up getting major hate.
My damage mitigation skills don't work well against the NM because of the way the level system now works. I'm taking hits between 500-700 damage a pop, and because I can't keep the mobs away from the CNJ I'm simply unable to tank. The non-NM Drakes also take too long for both the PGL and I to kill, and most of my time spent is trying to manage hate so both the PGL and the CNJ don't get ganged up on. The PGL is capable of 1v1ing any of the mobs, but he's getting hit by stray AoEs from the other three mobs, which puts additional pressure on the CNJ.
Basically, I'm wondering if because of the level system changes this leve has turned from a soloable-lowman leve to something that requires 4-8 players. Is there a change we can make to our strategy so that the CNJ doesn't receive so much hate or are we simply too undermanned for this leve? Edit: I'm using Accomplice whenever the CNJ receives hate from the mobs, but since it has a 40 second cooldown timer it's not something I can spam.
Any comments and suggestions on how to beat this level with a small party would be appreciated. Thanks.
Edit #2: Because this is a static 3-man playing group, we all play multiple roles (except that I can't DD at all). In normal fights that involve one or two mobs that don't do 500-700 damage a pop, I usually can keep hate up by using War Drum, Circle Slash II with Cadence, Provoke, Accomplice, and a small bit of self healing.
My GLD build is focused solely towards tanking and hate management. Disorient II, Intimidation trait from MRD, Defender, all three shield skills, Sentinel, Bloodbath, Sac II/Cure II, Circle Slash II w/ Cadence, Accomplice, etc. What in my build am I lacking to keep hate off the CNJ?
The CNJ is a 49 CNJ, he knows he mostly has to healbomb and support our group since we don't have a second CNJ to do DDing and spot heals. His THM is only 22 - we only helped him get there to get a few of the lower support skills from THM. Of course he has the ARC trait to lower hate generation by 10, but his LNC isn't high enough for Collusion - not sure if that's a dealbreaker for this fight.
The PGL hasn't focused his build all that much. His build is mostly typical standard PGL flair: attack buffs + Bloodbath with Victimize II and Simian Thrash to do damage and decent equipment that's not focused towards either DD or tanking. He's like 50% DD, 50% tank and can pretty much 1v1 any of the four mobs that spawn. His MRD is 44, LNC is 42, THM 28, GLA 28, ARC 20. I also think his CNJ is 20 too, purely for some of the lower support skills.