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  1. #61
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    The devs have already expressed said they view the class system as something of a failure, and have no intention of revisiting them. An overhaul of this magnitude wouldn't really have a benefit since you have to then ask, what makes a Gladiator or Marauder unique? Being a sellsword or pirate aren't standouts in the sense you can really devise a whole separate job/class around what wouldn't just clash with Paladin or Warrior. It's the same as when people ask for a pure-blooded Garlean race option. What makes them unique beyond being Hyurs with a crystal eye?
    (3)

  2. #62
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I doubt it. however in Halatali hard and Hullbreaker hard Gladiators and Marauders have renamed variants of the same abilities we get in the jobs for Gladiator and Warrior, Oddly Conjuer and Thaumaturge clones in Triad control use tornado and breakga. Spells I don't see used in Amdapor by the undead Whm and Blm's, although they have ancient spells we cant use either. If they do expand classes past 30, I can only see it as a means to expand the number of cross class actions for Jobs to use.
    (0)

  3. #63
    Player
    Zareka's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    24
    Character
    Renae Moriba
    World
    Moogle
    Main Class
    White Mage Lv 80
    This sounds awesome. Dual wielding heavy armour DPS? Spear tanks? Heal/damage combo classes? Yes please.
    (2)

  4. #64
    Player
    Dorander's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    240
    Character
    Riley Fuller
    World
    Faerie
    Main Class
    Monk Lv 80
    What they really need to do, is level cap classes at 30. Force players to get/equip their job crystal to advance further. It would be a permanent level sync without the crystal equipped. Cannot gain experience and can't queue up in duty finder for anything higher level than 30. They can toss all the level 34 cross class abilities to level 28, (put mantra at 24) and really drive home that classes are the "newbie school" of battle.

    Speaking of newbie school, they need to make the hall of the novice mandatory. Put it as a part of the MSQ for new characters. As for veteran characters, they must complete it on a given role before they can queue up in duty finder as that given role.
    (1)

  5. #65
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    They originally said they would give Classes a more single player emphasis while Jobs would be for parties, but eventually that fell through when it turned out Jobs where just strictly better all around. The only real reason they added Jobs in the first place was to placate the classic Job factor 1.0 was missing.
    They became 'hats' for classes, and eventually just turned into a redundant relic from 1.0 that will likely not be repeated any time soon.
    (0)

  6. #66
    Player
    Chalbee's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    286
    Character
    Chalbeaux Maxime
    World
    Ultros
    Main Class
    Astrologian Lv 80
    I like the idea of bringing the base class back into focus. I just don't see how it could work without causing a mess. The game is too dedicated to its system at this point. They could give us a skill tree, but others have already mentioned the "illusion of choice" scenario that would follow. And considering how much people already gripe about ""the bads"" on this forum, the last thing we need is another way in which players can be labeled ""bad"" (read: not follow the established skill tree). Admittedly, this player base is very forgiving of casual players, but there are some elements who would seemingly relish the opportunity to remind the rest of us how terrible we are.

    It might be nice if they could give us some more quests at the class guilds though.
    (0)

  7. #67
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    I still stand behind this idea. I love the idea of playing as a GLADIATOR, but not so much as a Paladin. Just the thematic difference in "fantasy". Better still if it incorporated actually participating in the Colosseum, beyond that Hildebrand quest-chain.
    (0)

  8. #68
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Terin View Post
    I still stand behind this idea. I love the idea of playing as a GLADIATOR, but not so much as a Paladin. Just the thematic difference in "fantasy". Better still if it incorporated actually participating in the Colosseum, beyond that Hildebrand quest-chain.
    Sadly people wanted this changed from 1.0. Everyone wanted more defined and well known jobs from FF games past so it was changed. Personally I would like just classes with no jobs and a improved cross class system. Hell just call them all jobs instead of classes if it makes people happy.
    (1)

  9. #69
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,826
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by bass9020 View Post
    Sadly people wanted this changed from 1.0. Everyone wanted more defined and well known jobs from FF games past so it was changed. Personally I would like just classes with no jobs and a improved cross class system. Hell just call them all jobs instead of classes if it makes people happy.
    At this point I'm so used to the idea of jobs being the predominant mode that I've pretty well given up on the concept that any given job can be formed from the mixture of skills and traits from the different classes. I just want leveling on a class, which I can focus in on a job or not — at my viable choosing — to feel like I'm actually exploring through the lens of the different classes and creating builds of my own. I'm fine with the preset iconical or archetypal builds (the jobs we have) staying mostly as is, as long as I can explore the other themes that would seem possible for the weapon type.

    The chances of getting any of that though...
    (0)

  10. #70
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Do I get Carbuncle back? If so, so in!
    (0)

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