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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    I would prefer if all jobs get changed into classes (without replacing the current classes) and that we can use all learned skills on all classes like we did before 1.20
    And THM get changed back to cone AoE DoT astral/umbral damage healer.

    Quote Originally Posted by Shurrikhan View Post
    One of the things that's always bugged me about this game is how it sells itself as being "all classes on one character" as if that were "alt friendly" when it effectively just means "main + cross-classes per character for best gearing opportunities" and "no quests for your other jobs' leveling, sorry... but at least you get bonus EXP."
    During 1.x that was solved with favor classes and optimal level on gear instead of required classes and level (can wear every gear, you just get a bit of stat penalty if wearing it with the wrong class or level) and leves (8 every 36 hours) and behest (every 30 minutes in a camp) as the way to level up. MSQ and sidequests only existed to tell a story, not to level up.
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    Last edited by Felis; 07-13-2016 at 10:26 PM.

  2. #2
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Felis View Post
    -snip-
    So in other words, remove classes and just give us a bunch of omniclasses with special names?

    Cause that sounds just like a case of no class identity. That works in games designed around a single class with a bunch of horizontal options, that works in a game like Final Fantasy X or XII where there are no classes and it was built with homogenization customization in mind. That wont work here, which is why the game was redesigned away from that.
    (2)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Felis View Post
    During 1.x that was solved with favor classes and optimal level on gear instead of required classes and level (can wear every gear, you just get a bit of stat penalty if wearing it with the wrong class or level) and leves (8 every 36 hours) and behest (every 30 minutes in a camp) as the way to level up. MSQ and sidequests only existed to tell a story, not to level up.
    < (Some 200 levels covered during legacy, from 1.0 to 1.23)

    Agreed on the optimal gear, but to be honest, the penalties were pretty harsh, and the cross-over opportunities they offered depended more, imo, on the fact that every job could use most primary stats in some way. Lancers were Strength, Piety, Dexterity, with Archers their inverse, etc. Mind was a useful offensive stat along with a healer SP source.

    That said, I'm not sure the sheer lack of exp coming from quests (albeit of an an average higher quality) can be called a "solution" to quests being primarily spent on a main character and nothing really remaining to make the alt leveling experience similarly lively in a similar fashion. Inevitably, this is going to happen, but I feel like the solution needs to be more quickly generate-able, but still gameplay-enjoyable, content if anything, along with possibly accelerating the overall leveling experience BY making leveling across multiple classes feel more connected, rather than by just tossing on bonus EXP. I'm not saying we should bring back the fatigue system to invert the way bonus exp would basically ask us to prioritize our lead class, instead damn near forcing us to spend time on our alts, but I'd really like to stop feeling like I just unlearned almost everything I just spent 50 levels on when I hop to a new class. They 1.0 physical level partly did this, in combination with the multi-stat system—I think that's a decent start, although its previous incarnation does certainly point out some flaws.

    Quote Originally Posted by Felis View Post
    I would prefer if all jobs get changed into classes (without replacing the current classes) and that we can use all learned skills on all classes like we did before 1.20
    And THM get changed back to cone AoE DoT astral/umbral damage healer.
    I personally would not prefer that. I prefer the idea of having classes as tools or paths for learning, experimentation, and coming into one's own, and jobs as goals—assuming a particular, iconic role, bringing a few different tools to it than others, perhaps, but in all ways that job. The only alternative I could see myself liking is making jobs essentially an extra skill-set, such as "Ancient Magics (Dark)", "Eikonic Manifest", <Greater White Magics>, etc., affinitive to certain classes due to their skills and weapon choices but otherwise a separate mix-and-match layer atop them.
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