So if I am reading this correctly by this point the general idea to remove the restrictions on future design imposed by the current system is...


1) Axe cross-classing, any functions important to the job/class that were from other classes gets implemented into the job/class via "new" class flavored skills.

2) Axe the connection between a class and a job.
a) With no cross classing the class can proceed to level cap without having to be held back, they can get their LB3 back and get new skills from 50-current level cap, and allowing their function to be changed if needed since they do not need to operate as the base of a job.
b) Jobs can be changed to simply require similar classes (that use the same main weapon basically) to level 30 and be treated as separate things entirely like how Rogue required you to be level 10 in any other class before it could be picked up, allowing their function to be changed if needed. EX: Warrior becomes a Heavy Melee DPS