Quote Originally Posted by Enkidoh View Post
Except classes are more deeply connected to the game than simply gameplay functions - remember the classes and their guilds are actually connected directly to the game's storyline and the citystates (like, CNJs are Gridania's leaders and overseers and the CNJ's Guild functions as the city's magocratic government...
Which is why they opted out with the new jobs being a job-only deal. I mean, the class >job thing wouldn't be a problem of its own, it'd just be a "promotion" in theming only. Trying to make it go beyond that in regards to branching jobs is going to cause problems. I mentioned it eariler, the only purpose the class->job promotion that can be reasonably done is for lore reasons. This is the limit of how high a class>job promotion can do in it's current state, unless they have abilities and trait retroactively change in relation to the job crystal you're wearing