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  1. #11
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alaltus View Post
    Yes lets not just stop there; Jobs are a massive waste of resources and players only really play the 'best' ones anyway so from now on there should only be healer, tank and dps so no one can be excluded! Yay for everyone! /endsarcasm.
    "Right. So, if we did something like add mode A and mode B for dragoon, eventually people on the internet would examine them and choose which one was stronger. Then, when we created new content, the content would have to be based on whatever was strongest. There would be a lot of discussion about the job states like "that job is too strong" or "that job is too weak" and people would always choose what they felt was best. That's not to say a skill system like that would be negative, but the armoury system itself already allows you to play all of the different jobs. Since we already have that system in place, I'm not expecting that we'll make branches for jobs for the time being."
    - Yoshi P's official stance on skill trees, January 2016

    https://www.bluegartr.com/threads/12...tions-requests

    Don't be buttmad that you don't get your way ¯\_(ツ)_/¯

    My personal opinion is that the job system in itself IS the skill tree system, we get the choice of which playstyle we want to play and would rather they put the resources towards a new job than a skill-tree system, the SCH/SMN problem is enough of a reason to go away from it.
    (7)
    Last edited by Lambdafish; 07-11-2016 at 01:03 PM.