I dont understand why they deemed smn/sch a failure, imean unless you consider a dps-healer and a support-dps that have similar skills a failure. But what do i know i just like scholar, XD.


I dont understand why they deemed smn/sch a failure, imean unless you consider a dps-healer and a support-dps that have similar skills a failure. But what do i know i just like scholar, XD.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

It was more about balancing and other issues like attribute points coming off of the fact that they share a base class.
It's more SCH is a dynamic class that has lots of abilities from a healing and a damage dealing perspective. Whereas SMN is a complete joke. And many of their grievances comes from balancing content because of the Fairy. They basically created a monster and have no clue how to balance content around it.
If anything I'd consider SCH a success and SMN a failure.
I think the dev team needs to play an actual game of DnD and understand the basis of a character's basic attributes and then take a look at classes and understand that tying a base class to a single weapon type and simple stat system for the sake of being simple is where everything went wrong.
If the creators are restricted by something they created themselves what does that say about them? And if these systems were created by staff from1.0 why didn't they keep those bums on staff and collaborate together to improve the existing system a long ass time ago?
Last edited by MagiusNecros; 07-11-2016 at 06:14 PM.


Certain skill balances I get, but attribute points arent an issue really, since they dont do much. Honestly they are just a fake attempt at customization.
While Scholar might be more of a success than Summoner, Summoner is far from a failure. Does it have flaws yes, but the only reason it's deemed a "failure" by the player base is because everyone wanted a "traditional" Summoner, which doesn't exist. (Please no debate talk). By that same logic, if XIVs is a failure in design but a success in execution, than XIs was a success in design and a failure in execution.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
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