
Yeah but your suggestion is literally them doing what they DONT WANT TO after SCH/SMNI think the problem with the current iteration, is that Classes are basically "Jobs, but worse", with the only exception being cross-class skills.
Personally, using think cross-class skills are the real failure here.
What I'm suggesting is restructuring things, and treating them as alternate playfulness for the same set of skills, with just a few changes here and there.


Not exactly. What the TC is suggesting is for more radical changes to how the overall system works, such as having classes eventually use different types of gear to fill into their newly established role in a party. It's not like with SMN and SCH where they just share the majority of their skills, TC wants to even have the skills act completely different, possibly even have different animations and attack names or whatnot.
Personally I'm all for this, but the way the dev team is approaching jobs now, this is nothing more than a fleeting dream.
If I die, forgive me. I used to be a Dragoon.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

