If they said that it was before I joined the game, but that branch off is essentially exactly what the OPs idea is in essence.
Extend the base class with its own job crystal, operating as a different branch of teh class. Just like SCH/SMN is from Arcanist.
Yeah they did say they are never doing that again. They didn't like how it turned out and don't want to do such a thing again. It was an experiment that they deemed failed
I think the problem with the current iteration, is that Classes are basically "Jobs, but worse", with the only exception being cross-class skills.
Personally, using think cross-class skills are the real failure here.
What I'm suggesting is restructuring things, and treating them as alternate playfulness for the same set of skills, with just a few changes here and there.
Yeah but your suggestion is literally them doing what they DONT WANT TO after SCH/SMNI think the problem with the current iteration, is that Classes are basically "Jobs, but worse", with the only exception being cross-class skills.
Personally, using think cross-class skills are the real failure here.
What I'm suggesting is restructuring things, and treating them as alternate playfulness for the same set of skills, with just a few changes here and there.
Not exactly. What the TC is suggesting is for more radical changes to how the overall system works, such as having classes eventually use different types of gear to fill into their newly established role in a party. It's not like with SMN and SCH where they just share the majority of their skills, TC wants to even have the skills act completely different, possibly even have different animations and attack names or whatnot.
Personally I'm all for this, but the way the dev team is approaching jobs now, this is nothing more than a fleeting dream.
If I die, forgive me. I used to be a Dragoon.
The devs have already expressed said they view the class system as something of a failure, and have no intention of revisiting them. An overhaul of this magnitude wouldn't really have a benefit since you have to then ask, what makes a Gladiator or Marauder unique? Being a sellsword or pirate aren't standouts in the sense you can really devise a whole separate job/class around what wouldn't just clash with Paladin or Warrior. It's the same as when people ask for a pure-blooded Garlean race option. What makes them unique beyond being Hyurs with a crystal eye?
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