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  1. #1
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Terin View Post
    I still stand behind this idea. I love the idea of playing as a GLADIATOR, but not so much as a Paladin. Just the thematic difference in "fantasy". Better still if it incorporated actually participating in the Colosseum, beyond that Hildebrand quest-chain.
    Sadly people wanted this changed from 1.0. Everyone wanted more defined and well known jobs from FF games past so it was changed. Personally I would like just classes with no jobs and a improved cross class system. Hell just call them all jobs instead of classes if it makes people happy.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,799
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by bass9020 View Post
    Sadly people wanted this changed from 1.0. Everyone wanted more defined and well known jobs from FF games past so it was changed. Personally I would like just classes with no jobs and a improved cross class system. Hell just call them all jobs instead of classes if it makes people happy.
    At this point I'm so used to the idea of jobs being the predominant mode that I've pretty well given up on the concept that any given job can be formed from the mixture of skills and traits from the different classes. I just want leveling on a class, which I can focus in on a job or not — at my viable choosing — to feel like I'm actually exploring through the lens of the different classes and creating builds of my own. I'm fine with the preset iconical or archetypal builds (the jobs we have) staying mostly as is, as long as I can explore the other themes that would seem possible for the weapon type.

    The chances of getting any of that though...
    (0)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Do I get Carbuncle back? If so, so in!
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Personally, I'd rather have classes be capped at lv30, as that would allow the devs to look back certain classes (ACN comes to mind) and making post-30 abilities better suited for the related jobs (SMN and SCH come to mind).

    I see the merit in making classes their own thing, but a part of me sees that it would basically take away from potential jobs entering the game.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,799
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Duelle View Post
    Personally, I'd rather have classes be capped at lv30, as that would allow the devs to look back certain classes (ACN comes to mind) and making post-30 abilities better suited for the related jobs (SMN and SCH come to mind).

    I see the merit in making classes their own thing, but a part of me sees that it would basically take away from potential jobs entering the game.
    I don't see the merit of scrapping a system or dismissing its potential for revamp over a single dual-job; the SCH/SMN example you've given here is also the only instance of this issue. Nor would classes have to be capped at 30 to make ability as differing between SMN and SCH more unique. Classes provide an avenue to bring more choices into the game. Instead you want to force players into jobs just to hit level 31, entirely cutting out those options and all they could be, when you can have and improve both the classes and jobs?
    (0)

  6. #6
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Create level 30 class quest, to gain class stone. Not job stone, but to further your training in your base class. Give it the stats boost of the Job stone, but do it similar to the crafters with [class] "Specialist." So, an Arcanist Specialist would focus in Carbuncles, a Conjurer specialist would focus more on the elements instead of the Holy nature of WHM, a Gladiator specialist would focus on raw martial prowess, not the healing and support of PLD. And give us all new abilities to go along with the new focus of the class. Create a system where we have a ton of classes of all types, and lock your level to 30, unless you have your specialist, or Job stone equipped.
    (0)

  7. #7
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    The annoyance of a new ROG using Provoke and Flash while trying to use Cure would be a problem.
    (2)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  8. #8
    Player
    Dorander's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    240
    Character
    Riley Fuller
    World
    Faerie
    Main Class
    Monk Lv 80
    Quote Originally Posted by Isala View Post
    Create level 30 class quest, to gain class stone. Not job stone, but to further your training in your base class. Give it the stats boost of the Job stone, but do it similar to the crafters with [class] "Specialist." So, an Arcanist Specialist would focus in Carbuncles, a Conjurer specialist would focus more on the elements instead of the Holy nature of WHM, a Gladiator specialist would focus on raw martial prowess, not the healing and support of PLD. And give us all new abilities to go along with the new focus of the class. Create a system where we have a ton of classes of all types, and lock your level to 30, unless you have your specialist, or Job stone equipped.
    This is still 'branching' jobs if you think about it from a coding perspective. Which, as they devs have said, they will not be doing again because of how much of a nightmare SCH and SMN are. If you throw in Arcanist into the mix, then you have a job that splits 3 ways, which will be even more of headache. Whatever changes they do to any skills shared between the branches will still have to be weighed and messured on how they affect each branching job. Then they have to take into consideration gear, because they'd all be using the same weapon and armor types and the'd need to rebalance them stat wise. Along with the added headache of needing to use the stat changing hymns every time you want to switch between them.

    Example: Let's go with SMN, SCH, and ACN. Since it would be split 3 ways. Three jobs with the exact 18 skills from 1 - 50. Now, unless they gave some really unique 30, 35, 40, 45, 50, 52, 54, 56, 58, 60 skills to ACN 30+ it really wouldn't be anymore more than a slightly different flavor SMN with Carbuncles instead of Ifrit, Garuda, and Titan. See how it starts getting needlessly convoluted and copy/pasta? That's just ONE base class.. think of the insanity of them all doing something like that. Sorry to burst bubbles, but the devs have way different plans.

    As in, they've explained a few times that they want each job to feel exclusive or have some sort of originality to the way it fulfills it's given role. Which is why going forward they are only going to be introducing jobs (without base classes) that are aesthetically unique. Each job has it's own weapon style. Sword and Board for PLD, Axe for WAR, and so on. The new jobs they've hinted at - Red Mage and Samurai would have to have their own weapon style. Which is fairly easy to guess. RDM - Rapier, Samurai - Katana. Both with their own functionality and flair to what they bring to the table.

    I know a bunch of you want the base classes to have their own moment in the spotlight. However, they really are just remnants of 1.0 and are being phased out as much as possible. At this point in the game, you'd sooner see them removed completely or continue to collect dust and be forgotten.
    (2)
    Last edited by Dorander; 08-17-2016 at 08:41 PM.

  9. #9
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I would love to use classes again, mostly because I'm sick to death of the imbalance and don't want them to dissappear.
    (1)
    Last edited by Kallera; 08-17-2016 at 10:57 PM.

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