I just wished they'd give us skill trees, having the tools to build your class or job the way u want is fun and engaging.
I just wished they'd give us skill trees, having the tools to build your class or job the way u want is fun and engaging.


Thats exactly what the original class system was. But then they took out a huge portion of abilities and spells, changed abilities and spells to other classes and introduced jobs. Everything was messed up and now its just a hot mess.


I dont understand why they deemed smn/sch a failure, imean unless you consider a dps-healer and a support-dps that have similar skills a failure. But what do i know i just like scholar, XD.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

It was more about balancing and other issues like attribute points coming off of the fact that they share a base class.
It's more SCH is a dynamic class that has lots of abilities from a healing and a damage dealing perspective. Whereas SMN is a complete joke. And many of their grievances comes from balancing content because of the Fairy. They basically created a monster and have no clue how to balance content around it.
If anything I'd consider SCH a success and SMN a failure.
I think the dev team needs to play an actual game of DnD and understand the basis of a character's basic attributes and then take a look at classes and understand that tying a base class to a single weapon type and simple stat system for the sake of being simple is where everything went wrong.
If the creators are restricted by something they created themselves what does that say about them? And if these systems were created by staff from1.0 why didn't they keep those bums on staff and collaborate together to improve the existing system a long ass time ago?
Last edited by MagiusNecros; 07-11-2016 at 06:14 PM.


Certain skill balances I get, but attribute points arent an issue really, since they dont do much. Honestly they are just a fake attempt at customization.
While Scholar might be more of a success than Summoner, Summoner is far from a failure. Does it have flaws yes, but the only reason it's deemed a "failure" by the player base is because everyone wanted a "traditional" Summoner, which doesn't exist. (Please no debate talk). By that same logic, if XIVs is a failure in design but a success in execution, than XIs was a success in design and a failure in execution.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
They are not and nor should they add specs or skill trees etc... People would find which specs or trees that worked best and are the most optimize, and people without said skills or specs would be insta kicked from parties and the GMs wouldn't do anything about it, because of the playstyle clause they have already stated is the TOS. Most games that had skill trees have done away with them, because of cookie cutter specs.
So let's stop asking for things they will never add and, focus on bugs, hacks, bots, and content.
People don't realize how much work would have to go into revamping the whole game because you want something as dumb as skill trees and specs.
Then people would cry about "Why isn't any content being released?!" Because you wanted us to revamp the whole game, playstyle, mechanics and overall game balance to compliment these new skill trees or specs.



Yes lets not just stop there; Jobs are a massive waste of resources and players only really play the 'best' ones anyway so from now on there should only be healer, tank and dps so no one can be excluded! Yay for everyone! /endsarcasm.They are not and nor should they add specs or skill trees etc... People would find which specs or trees that worked best and are the most optimize, and people without said skills or specs would be insta kicked from parties and the GMs wouldn't do anything about it, because of the playstyle clause they have already stated is the TOS. Most games that had skill trees have done away with them, because of cookie cutter specs.
Must be nice to live in wonderful land, I live in the real world. Where people only want to excel, and don't want to waste their time. Because I always see PF Parties looking for noobs who don't know how to play their class right, so let's add some skill trees or specs where about 60-70% of the skills would either be based for solo play or just plain worthless. Yes I get where your coming from, I totally agree with ya now. /endsarcasm.




"Right. So, if we did something like add mode A and mode B for dragoon, eventually people on the internet would examine them and choose which one was stronger. Then, when we created new content, the content would have to be based on whatever was strongest. There would be a lot of discussion about the job states like "that job is too strong" or "that job is too weak" and people would always choose what they felt was best. That's not to say a skill system like that would be negative, but the armoury system itself already allows you to play all of the different jobs. Since we already have that system in place, I'm not expecting that we'll make branches for jobs for the time being."
- Yoshi P's official stance on skill trees, January 2016
https://www.bluegartr.com/threads/12...tions-requests
Don't be buttmad that you don't get your way ¯\_(ツ)_/¯
My personal opinion is that the job system in itself IS the skill tree system, we get the choice of which playstyle we want to play and would rather they put the resources towards a new job than a skill-tree system, the SCH/SMN problem is enough of a reason to go away from it.
Last edited by Lambdafish; 07-11-2016 at 01:03 PM.
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