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  1. #11
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Any time you think the probabilities are anything other than as advertised, follow the following time-honored process:

    1. Slap yourself.
    2. Do you still think 80% is not 80%? Return to step 1.

    Even if the probabilities are NOT as advertised (and no, they ARE just as advertised, but let's just pretend for a moment), it does NO GOOD WHATSOEVER to speculate about it. So, 80% is really 20%. What are you going to do about it?

    That leads to players starting to get crazy ideas that there's some kind of ritual they need to perform to reach the listed percentages. Suddenly we've got idiots swearing on their mothers' graves that if you craft while facing west on Iceday during a waxing crescent moon you'll get better results, or other such harebrained nonsense. Keep that crap outta my FFXIV, please!
    (1)

  2. #12
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by LineageRazor View Post
    if you craft while facing west on Iceday during a waxing crescent moon you'll get better results
    Works for me! Thanks!
    (0)

  3. #13
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Shadygrove View Post
    Please remember that computers just can't do truly random numbers. They do psudeo random numbers. And Squenix's psudeo random numbers are known to be streaky. So missing 3 of 4 at 90% or making 2 of 4 at 10% is not at all unusual.

    But in the long run, and 1,000 is NOT the long run, it will all balance out.
    Also, pseudo random numbers are indistinguishable to truly random numbers to humans. They are in no way "streaky".

    You say that SE's random numbers are "known to be streaky". How do you know? Has SE come forward any admitted, "Oh, yeah - our RNG is totally streaky." Of course not. We "know" because people regularly come to the forums to complain about getting six fails out of ten 80% Hasties.

    I don't know what the raw numbers are of crafters who craft regularly, but I know that there's enough out there that SOME of them are going to have unlucky streaks, and of those people, some are inevitably going to call foul and come to the forums to complain. And since folks don't come to the forums to chat about the completely normal crafting experience they have, it provides the illusion that the game is chock full of below-average crafting success. It's simply not the case. SE's RNG is, as far as any human will ever be able to tell, completely random.
    (0)

  4. #14
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by NorthernLadMSP View Post
    It wouldn't surprise me one bit if it was more weighted to fail than succeed. It's the same with gathering.

    97% success on a node

    You fail
    You fail
    You gather
    You fail
    Or with high quality stuff.

    11% hq rate.no buffs
    HQ
    HQ
    HQ
    NQ
    HQ

    45% hq rate unearth 2 /leaf turn 2
    NQ
    NQ
    NQ
    NQ
    NQ

    See this a lot lol
    (0)

  5. #15
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Sometimes I wonder if it would be better for the artificial percentages to be removed from some of the content as it leads to a false expectation.

    I fully understand how RNG works (my MSc heavily explored the use of statistical analysis) but most people don't & it can make the game less enjoyable if they're expecting the (often) unachievable.
    (0)

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