Quote Originally Posted by Felis View Post
The complain of the OP is that the legs move normally while moving around during a skill animation (bards and machinists), regardless what the over part of the body do.
Actually, I'm not really concerned with the way the body looks moving; it's standing STILL that is the problem.

I got spoiled a bit by Guild Wars 2. The Engineer class is a gun user, and the character uses their legs to brace against the recoil when standing still. But if you start running, it cancels that leg animation and you run like normal without ice skating around. It creates this amazing fluid and natural/realistic animation for the class that looks great whether you stand still, run, or go from standing to running.

More than anything, if the developers cannot find a way to solve the leg problem, I just wish the animation team would revisit skills like Slug Shot so that there is not this hugely obvious recoil for the upper body that does not affect the lower body.