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  1. #31
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Recoilless guns do exist.
    (0)

  2. #32
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Cakekizyy View Post
    Recoilless guns do exist.
    you are aware of what those actually are right? and how they "Prevent" recoil.

    To save the sake of arguing semantics there are guns with very little recoil but that's obviously not the case with the machinist firearms.
    (2)
    Last edited by Jynx; 07-11-2016 at 11:46 AM.

  3. #33
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    All the MCH animations look terrible. Even the way the gun is sheathed and the way the character runs with it unsheathed look awful
    (2)

  4. #34
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Cakekizyy View Post
    They're magitek guns, maybe there is no recoil.
    Originally I had thought the same thing: "Ok, they are magic guns so maybe it's just shooting aether and there is no recoil".

    The problem I have is not with the idea of a gun with no recoil, it is actually with a particular skill that you cannot remove from your rotation: Slug Shot. Ever seen the animation for that one? The character's upper body gets launched backwards in a display of explosive recoil from the gun, arms flailing to keep balance, while the lower body from the waist down remains 100% unaffected and continues to bobble up and down in the idle dance that it does. It creates a pretty extreme "uncanny valley" situation where they move in an very inhuman fashion.

    The rest of the skills look pretty OK, especially skills where the character uses both hands to brace the gun. That 1 skill, however, is the most immersion breaking thing I've seen in this game to date.
    (1)

  5. #35
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Xlantaa View Post
    Animations are in general, very poor in this game. If you move while attack, legs stay as if you don't move. One of the things I want for this game is a rework on animations, they are too simple.
    The complain of the OP is that the legs move normally while moving around during a skill animation (bards and machinists), regardless what the over part of the body do.

    The only solution I see to make the character doing the skill animation correctly without sliding is to force the character not to move while in animation (like in 1.x), and that will also create complains (like in 1.x).
    (0)
    Last edited by Felis; 07-11-2016 at 08:30 PM.

  6. #36
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Felis View Post
    The complain of the OP is that the legs move normally while moving around during a skill animation (bards and machinists), regardless what the over part of the body do.
    Actually, I'm not really concerned with the way the body looks moving; it's standing STILL that is the problem.

    I got spoiled a bit by Guild Wars 2. The Engineer class is a gun user, and the character uses their legs to brace against the recoil when standing still. But if you start running, it cancels that leg animation and you run like normal without ice skating around. It creates this amazing fluid and natural/realistic animation for the class that looks great whether you stand still, run, or go from standing to running.

    More than anything, if the developers cannot find a way to solve the leg problem, I just wish the animation team would revisit skills like Slug Shot so that there is not this hugely obvious recoil for the upper body that does not affect the lower body.
    (1)

  7. #37
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Machinists and Bards having almost immobile leg movements for 90% of their skills has always bugged me. Bard at least will spin around and do some stuff for some skills (Windbiter, Empryeal Arrow), but ngl I'd rather have FFXIV: On Ice for them like all melees have than the awkward immobile lower half we have now. The melee iceskating hasn't ever really bothered me much anyway.
    (1)

  8. #38
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by madolyn View Post
    All the MCH animations look terrible. Even the way the gun is sheathed and the way the character runs with it unsheathed look awful
    I can't disagree with this. The worst offender to me for mch is the left arm placement during the second shot, so awkward.
    (0)

  9. #39
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kaoru_Nagisa View Post
    Machinists and Bards having almost immobile leg movements for 90% of their skills has always bugged me. Bard at least will spin around and do some stuff for some skills (Windbiter, Empryeal Arrow), but ngl I'd rather have FFXIV: On Ice for them like all melees have than the awkward immobile lower half we have now. The melee iceskating hasn't ever really bothered me much anyway.
    Idk, I would find "FFXIV On Ice" much more noticable than the current lower half separate animations myself when I play.
    I guess partially because im not staring at the animations the whole time.
    On Ice would bug me more than this, which doesnt bug me much at all
    (0)

  10. #40
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tolmos View Post
    But if you start running, it cancels that leg animation and you run like normal without ice skating around.
    At which point the upper body and lower body animations no longer always sync up, and you (at least the last time I played) end up getting mismatches in animations, or (for melee) "powerful" swings that don't look at all effective because those kinds of swings use the torque of the shoulder, hips, and feet turning properly to generate their power, and you're just seeing the upper body part of the movement instead (it's like watching someone just kind of swing a bat back and forth versus a proper swing at the plate).

    To my eyes, that looks as silly as sliding around, so I can't agree that it's amazing. It is fluid looking, but it had to compromise to make it work...which is exactly what the sliding is - a compromise for full bodied (except for Bard and Machinist, sadly) animations plus mobility.
    (0)

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