Recoilless guns do exist.
Recoilless guns do exist.
Last edited by Jynx; 07-11-2016 at 11:46 AM.


All the MCH animations look terrible. Even the way the gun is sheathed and the way the character runs with it unsheathed look awful
Originally I had thought the same thing: "Ok, they are magic guns so maybe it's just shooting aether and there is no recoil".
The problem I have is not with the idea of a gun with no recoil, it is actually with a particular skill that you cannot remove from your rotation: Slug Shot. Ever seen the animation for that one? The character's upper body gets launched backwards in a display of explosive recoil from the gun, arms flailing to keep balance, while the lower body from the waist down remains 100% unaffected and continues to bobble up and down in the idle dance that it does. It creates a pretty extreme "uncanny valley" situation where they move in an very inhuman fashion.
The rest of the skills look pretty OK, especially skills where the character uses both hands to brace the gun. That 1 skill, however, is the most immersion breaking thing I've seen in this game to date.



The complain of the OP is that the legs move normally while moving around during a skill animation (bards and machinists), regardless what the over part of the body do.
The only solution I see to make the character doing the skill animation correctly without sliding is to force the character not to move while in animation (like in 1.x), and that will also create complains (like in 1.x).
Last edited by Felis; 07-11-2016 at 08:30 PM.
Actually, I'm not really concerned with the way the body looks moving; it's standing STILL that is the problem.
I got spoiled a bit by Guild Wars 2. The Engineer class is a gun user, and the character uses their legs to brace against the recoil when standing still. But if you start running, it cancels that leg animation and you run like normal without ice skating around. It creates this amazing fluid and natural/realistic animation for the class that looks great whether you stand still, run, or go from standing to running.
More than anything, if the developers cannot find a way to solve the leg problem, I just wish the animation team would revisit skills like Slug Shot so that there is not this hugely obvious recoil for the upper body that does not affect the lower body.




Machinists and Bards having almost immobile leg movements for 90% of their skills has always bugged me. Bard at least will spin around and do some stuff for some skills (Windbiter, Empryeal Arrow), but ngl I'd rather have FFXIV: On Ice for them like all melees have than the awkward immobile lower half we have now. The melee iceskating hasn't ever really bothered me much anyway.

Idk, I would find "FFXIV On Ice" much more noticable than the current lower half separate animations myself when I play.Machinists and Bards having almost immobile leg movements for 90% of their skills has always bugged me. Bard at least will spin around and do some stuff for some skills (Windbiter, Empryeal Arrow), but ngl I'd rather have FFXIV: On Ice for them like all melees have than the awkward immobile lower half we have now. The melee iceskating hasn't ever really bothered me much anyway.
I guess partially because im not staring at the animations the whole time.
On Ice would bug me more than this, which doesnt bug me much at all
At which point the upper body and lower body animations no longer always sync up, and you (at least the last time I played) end up getting mismatches in animations, or (for melee) "powerful" swings that don't look at all effective because those kinds of swings use the torque of the shoulder, hips, and feet turning properly to generate their power, and you're just seeing the upper body part of the movement instead (it's like watching someone just kind of swing a bat back and forth versus a proper swing at the plate).
To my eyes, that looks as silly as sliding around, so I can't agree that it's amazing. It is fluid looking, but it had to compromise to make it work...which is exactly what the sliding is - a compromise for full bodied (except for Bard and Machinist, sadly) animations plus mobility.
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