They're magitek guns, maybe there is no recoil.
You can't hand wave basic physics though that the realm of Eorzea tends to follow for the most part. Magic while a mystical abillity using a fuel known to residents as Aether still creates a reaction. They are using a gun that functions the same way regardless of it's power source.
If the gun wasn't shooting bullets there is a different argument but considering that for all intents and purposes we are to assume machinist weapons actually fire a physical projectile from it's barrel (Even if magically charged) would have to follow the basic law of.
"Every actions has a equal and opposite reaction"
such skills as lead shot being a physical item and blank shot (Having pushback) support this theory and debunk that machinist are using pew pew laser guns.
/end serious explanation to unserious response.
Originally I had thought the same thing: "Ok, they are magic guns so maybe it's just shooting aether and there is no recoil".
The problem I have is not with the idea of a gun with no recoil, it is actually with a particular skill that you cannot remove from your rotation: Slug Shot. Ever seen the animation for that one? The character's upper body gets launched backwards in a display of explosive recoil from the gun, arms flailing to keep balance, while the lower body from the waist down remains 100% unaffected and continues to bobble up and down in the idle dance that it does. It creates a pretty extreme "uncanny valley" situation where they move in an very inhuman fashion.
The rest of the skills look pretty OK, especially skills where the character uses both hands to brace the gun. That 1 skill, however, is the most immersion breaking thing I've seen in this game to date.
Recoilless guns do exist.
Last edited by Jynx; 07-11-2016 at 11:46 AM.


All the MCH animations look terrible. Even the way the gun is sheathed and the way the character runs with it unsheathed look awful




Machinists and Bards having almost immobile leg movements for 90% of their skills has always bugged me. Bard at least will spin around and do some stuff for some skills (Windbiter, Empryeal Arrow), but ngl I'd rather have FFXIV: On Ice for them like all melees have than the awkward immobile lower half we have now. The melee iceskating hasn't ever really bothered me much anyway.

Idk, I would find "FFXIV On Ice" much more noticable than the current lower half separate animations myself when I play.Machinists and Bards having almost immobile leg movements for 90% of their skills has always bugged me. Bard at least will spin around and do some stuff for some skills (Windbiter, Empryeal Arrow), but ngl I'd rather have FFXIV: On Ice for them like all melees have than the awkward immobile lower half we have now. The melee iceskating hasn't ever really bothered me much anyway.
I guess partially because im not staring at the animations the whole time.
On Ice would bug me more than this, which doesnt bug me much at all
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