Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 40

Hybrid View

  1. #1
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Imoen View Post
    It's a crappy video with me playing like garbage, old, and recording software that was lagging the crap out of me, ultimately crashing, but here lol

    It does show off some of the animation stuff though.


    https://youtu.be/Fe0uYRqlBuY
    Gosh, I miss the old Bloodletter..

    And Doomspike...

    And Chaos Thrust...

    And just about everything except the magic.
    (1)

  2. #2
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Animations are in general, very poor in this game. If you move while attack, legs stay as if you don't move. One of the things I want for this game is a rework on animations, they are too simple.
    (0)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Xlantaa View Post
    Animations are in general, very poor in this game. If you move while attack, legs stay as if you don't move. One of the things I want for this game is a rework on animations, they are too simple.
    The complain of the OP is that the legs move normally while moving around during a skill animation (bards and machinists), regardless what the over part of the body do.

    The only solution I see to make the character doing the skill animation correctly without sliding is to force the character not to move while in animation (like in 1.x), and that will also create complains (like in 1.x).
    (0)
    Last edited by Felis; 07-11-2016 at 08:30 PM.

  4. #4
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Felis View Post
    The complain of the OP is that the legs move normally while moving around during a skill animation (bards and machinists), regardless what the over part of the body do.
    Actually, I'm not really concerned with the way the body looks moving; it's standing STILL that is the problem.

    I got spoiled a bit by Guild Wars 2. The Engineer class is a gun user, and the character uses their legs to brace against the recoil when standing still. But if you start running, it cancels that leg animation and you run like normal without ice skating around. It creates this amazing fluid and natural/realistic animation for the class that looks great whether you stand still, run, or go from standing to running.

    More than anything, if the developers cannot find a way to solve the leg problem, I just wish the animation team would revisit skills like Slug Shot so that there is not this hugely obvious recoil for the upper body that does not affect the lower body.
    (1)

  5. #5
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tolmos View Post
    But if you start running, it cancels that leg animation and you run like normal without ice skating around.
    At which point the upper body and lower body animations no longer always sync up, and you (at least the last time I played) end up getting mismatches in animations, or (for melee) "powerful" swings that don't look at all effective because those kinds of swings use the torque of the shoulder, hips, and feet turning properly to generate their power, and you're just seeing the upper body part of the movement instead (it's like watching someone just kind of swing a bat back and forth versus a proper swing at the plate).

    To my eyes, that looks as silly as sliding around, so I can't agree that it's amazing. It is fluid looking, but it had to compromise to make it work...which is exactly what the sliding is - a compromise for full bodied (except for Bard and Machinist, sadly) animations plus mobility.
    (0)

  6. #6
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,506
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Machinist has some of the few animations that look fluid and normal while in motion.
    More classes need this.
    (0)

    http://king.canadane.com

  7. #7
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    The alternative is sliding around like you're in Final Fantasy : On Ice™, like what happens with all melee jobs. NIN is the only one that looks less obnoxious since most of their weaponskills involve spinning around like a spinning top.

    And not to mention all those ugly animation clipping, which is even more apparent in Job like Machinist.
    (0)

  8. #8
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Roukiz View Post
    It's not a bug at all, it's just REALLY dumb, lazy animations! I think some jobs have a split between upper and lower body animations for most attacks. (Specifically i know bard does) This is so that when moving and attacking, which bard and mch do most often, it can look as natural as possible in most cases.
    And come heavensward bards and machinists are bow/gun mages with cast times on most of their skills....

    So they lose the movement, and are now left with the same animations..?
    (0)

  9. #9
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    can't remember the name fully but "Mithrite carbine" (I think a lv52 craftable gun) is the smallest 1 I have seen so far, just u hold it no were near the trigger hence why I don't use it (Assetics & some form of believe-ablity in even a fantasy game is a must) so I just use the Eso gun as it reminds me of a sawed-off shotgun (or relic 170-180 if I bothered with more then 1 relis)... to bad MCH's "casting" involves so much handwaving just to shot something usless its a oGCD move, what are we sidshow magicians its a gun not a wand u'r gona get Carpoltunnel doing that (or break u'r wrist)
    (1)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  10. #10
    Player
    l---------------l's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    I'''''l I'''''l
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Please, we are warriors of light. We can use a gun with one hand and no recoil at all...

    >:3
    (0)
    OLD signature is OLD... Meh, too nostalgic to change anyways.


    Alexander Savage Floor 1 clear, server first: https://youtu.be/v2zuShHSb3o
    Adlo spam saves the day!. "How not to do digititis" My unique and last memory of my own made static in Zodiark: https://www.youtube.com/watch?v=7o-sAA8c_qc

Page 3 of 4 FirstFirst 1 2 3 4 LastLast