


 
			
			
				Gosh, I miss the old Bloodletter..It's a crappy video with me playing like garbage, old, and recording software that was lagging the crap out of me, ultimately crashing, but here lol
It does show off some of the animation stuff though.
https://youtu.be/Fe0uYRqlBuY
And Doomspike...
And Chaos Thrust...
And just about everything except the magic.


 
			
			
				Animations are in general, very poor in this game. If you move while attack, legs stay as if you don't move. One of the things I want for this game is a rework on animations, they are too simple.



 
			
			
				The complain of the OP is that the legs move normally while moving around during a skill animation (bards and machinists), regardless what the over part of the body do.
The only solution I see to make the character doing the skill animation correctly without sliding is to force the character not to move while in animation (like in 1.x), and that will also create complains (like in 1.x).
Last edited by Felis; 07-11-2016 at 08:30 PM.
Actually, I'm not really concerned with the way the body looks moving; it's standing STILL that is the problem.
I got spoiled a bit by Guild Wars 2. The Engineer class is a gun user, and the character uses their legs to brace against the recoil when standing still. But if you start running, it cancels that leg animation and you run like normal without ice skating around. It creates this amazing fluid and natural/realistic animation for the class that looks great whether you stand still, run, or go from standing to running.
More than anything, if the developers cannot find a way to solve the leg problem, I just wish the animation team would revisit skills like Slug Shot so that there is not this hugely obvious recoil for the upper body that does not affect the lower body.
At which point the upper body and lower body animations no longer always sync up, and you (at least the last time I played) end up getting mismatches in animations, or (for melee) "powerful" swings that don't look at all effective because those kinds of swings use the torque of the shoulder, hips, and feet turning properly to generate their power, and you're just seeing the upper body part of the movement instead (it's like watching someone just kind of swing a bat back and forth versus a proper swing at the plate).
To my eyes, that looks as silly as sliding around, so I can't agree that it's amazing. It is fluid looking, but it had to compromise to make it work...which is exactly what the sliding is - a compromise for full bodied (except for Bard and Machinist, sadly) animations plus mobility.




 
			
			
				Machinist has some of the few animations that look fluid and normal while in motion.
More classes need this.
http://king.canadane.com
The alternative is sliding around like you're in Final Fantasy : On Ice™, like what happens with all melee jobs. NIN is the only one that looks less obnoxious since most of their weaponskills involve spinning around like a spinning top.
And not to mention all those ugly animation clipping, which is even more apparent in Job like Machinist.
And come heavensward bards and machinists are bow/gun mages with cast times on most of their skills....It's not a bug at all, it's just REALLY dumb, lazy animations! I think some jobs have a split between upper and lower body animations for most attacks. (Specifically i know bard does) This is so that when moving and attacking, which bard and mch do most often, it can look as natural as possible in most cases.
So they lose the movement, and are now left with the same animations..?

can't remember the name fully but "Mithrite carbine" (I think a lv52 craftable gun) is the smallest 1 I have seen so far, just u hold it no were near the trigger hence why I don't use it (Assetics & some form of believe-ablity in even a fantasy game is a must) so I just use the Eso gun as it reminds me of a sawed-off shotgun (or relic 170-180 if I bothered with more then 1 relis)... to bad MCH's "casting" involves so much handwaving just to shot something usless its a oGCD move, what are we sidshow magicians its a gun not a wand u'r gona get Carpoltunnel doing that (or break u'r wrist)
What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

 
			
			
				Please, we are warriors of light. We can use a gun with one hand and no recoil at all...
>:3
OLD signature is OLD... Meh, too nostalgic to change anyways.
Alexander Savage Floor 1 clear, server first: https://youtu.be/v2zuShHSb3o
Adlo spam saves the day!. "How not to do digititis" My unique and last memory of my own made static in Zodiark: https://www.youtube.com/watch?v=7o-sAA8c_qc
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			 Originally Posted by Imoen
 Originally Posted by Imoen
					
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