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  1. #1
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1

    Machinist leg animations... cemented to the ground?

    So, I finally unlocked machinist today I was super excited. I normally play gun toting classes if they are available (Like Guild Wars 2's engineer) and so I felt I would be right at home with the machinist.

    One thing I noticed, however, that is really bugging me for some reason are the animations. His upper body is VERY animated, with lots of waggling of arms and general excited motion, but his lower body is almost like it belongs to someone else; utterly and completely stiff. No matter how excited his upper body gets, or what sort of recoil he seems to show, his legs are in the same idle state they are in if he is reading a book in town.

    Having come from Guild Wars 2, where my engineer uses his legs to brace against the recoil of his gun in a very natural looking and fluid movement, this is seriously messing with me lol. Is it some kind of bug with the animations, or is this just how animations work for the machinist?

    Thanks!
    (4)
    Last edited by Tolmos; 07-10-2016 at 06:31 AM. Reason: stiff, not stuff

  2. #2
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Machinists have legs made of steel. Seriously though? It's just poor animation work. The animations look fine, but anyone who knows how guns work, especially the high-powered rifles we have in Eorzea, knows the legs help absorb the recoil.
    (5)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  3. #3
    Player
    Roukiz's Avatar
    Join Date
    Jun 2011
    Posts
    168
    Character
    Good Boy
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    It's not a bug at all, it's just REALLY dumb, lazy animations! I think some jobs have a split between upper and lower body animations for most attacks. (Specifically i know bard does) This is so that when moving and attacking, which bard and mch do most often, it can look as natural as possible in most cases.
    (1)

  4. #4
    Player
    Gokuhan's Avatar
    Join Date
    Sep 2013
    Posts
    358
    Character
    Gokuhan Kai
    World
    Siren
    Main Class
    Lancer Lv 80
    Quote Originally Posted by MiniPrinny View Post
    Machinists have legs made of steel. Seriously though? It's just poor animation work. The animations look fine, but anyone who knows how guns work, especially the high-powered rifles we have in Eorzea, knows the legs help absorb the recoil.
    You are also firing that high powered rifle with only 1 hand. There are whole videos of people getting hurt from not holding a gun correctly, but our characters pull it off.

    Roukiz has has it right though, it's all about movement.
    (0)

  5. #5
    Player
    ArikDimas's Avatar
    Join Date
    May 2015
    Posts
    79
    Character
    Arik Dimas
    World
    Ultros
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Gokuhan View Post
    You are also firing that high powered rifle with only 1 hand.
    We should try and make it more impressive by using a shotgun like Blackthorne's protagonist does.
    (0)

  6. #6
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    This is the result of people complaining when ARR was in beta. Archer/Bard had some great animations for its abilities, but when you moved around your character just slid while doing the animations. Despite every melee job also having this scenario, people complained explicitly about the Archer ones and the changes that resulted are what we have now, where the upper body does one animation while the lower body moves around normally.

    Thus when they made animations for MCH they followed the same pattern.
    (5)

  7. #7
    Player
    Larkspur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    78
    Character
    Res Capell
    World
    Hyperion
    Main Class
    Warrior Lv 60
    I heard people saying the 1.0 animations had more "weight" to them. Like archers actually recoiling on their bows for skills like heavy shot and such.
    (1)

  8. #8
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Larkspur View Post
    I heard people saying the 1.0 animations had more "weight" to them. Like archers actually recoiling on their bows for skills like heavy shot and such.
    This also affected your movement as well, so you had to be careful in how you attacked or you'd be eating that AOE.
    (1)

  9. #9
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    After reading the title of the thread I had a mental image of lalafell MCH getting knocked on their butts every time they shoot. I would very much like that to be a thing...
    (0)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Larkspur View Post
    I heard people saying the 1.0 animations had more "weight" to them. Like archers actually recoiling on their bows for skills like heavy shot and such.
    That was because it stopped your movement during the skill animation. To move away you had to wait until the animation of the last skill ended.
    (0)

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