Quote Originally Posted by Nezerius View Post
I think the only thing needed is a fix to the scaling of the 50-60 DoW/M challenge logs, as the 1-49 ones are fine.

Currently, the lvl 1-49 rewards scale with the players level:
15% exp reward from: Feeling Lucky (3 dungeons through Duty Roulette), both FATE logs, both levequest logs,
10% exp reward from: Dungeon Master (5 dungeons), You're the Hest Around II (10 guildhests),
5% exp reward from: You're the Hest Around I (3 guildhests)

At 50-51, those suddenly drop to 9.75%, 6.5%, and 3.25%. Past 51, the rewards are the same as the 50-51 ones, and stop scaling with level (84.3k, 56.2k, 28.1k)
25% for the week is very low in a game with 13 combat classes; and for a game that encourages leveling multiple classes. You're looking at 3.6% of a bar each day for a possible 560 bars to get 13 classes to level 50. Then that rate only gets steadily worse for the remaining 130 bars of xp to take them all to level 60. That's abysmal.

Multiply them all by 4, and add scaling for 50-60. Completing these challenges shouldn't result in players wondering if it was worth the time to stop FATE grinding in a level relevant area, or to stop spamming the DF for a level relevant dungeon; the answer is that it isn't.

Going out of our way to do these challenges equates to a quarter of a bar for the week? No, give us a whole level.