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  1. #71
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    As a player who loves this game I was in the beta for the PC and the PS3. There is so much that needs to change in this game and the devs are area of it. Give it a few more years this will not be the same as it is now they are slowly changing things. They are doing it in a very sly way to boot. But this game has a bad copy and repeat format. But like I said things are slowly changing. I hope you can stick it out a bit longer. がんばれ
    (1)

  2. #72
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Felis View Post
    Maybe, just maybe because mods are not devs.
    You want to speak with a dev directly? Learn first japanese.
    You mean "Learn Japanese first" right?
    (2)

  3. #73
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    The game's basic content formula is fine as a base. The problem is that it's become stale and predictable, and has created a sense of apathy in the long-term players who are finding it harder and harder to care about gearing up because they know it'll be invalidated in 3-6 months anyway.

    In my opinion this problem has arisen because Heavensward didn't change the gameplay dynamic at all; it was a good expansion in terms of sheer content but there was nothing really mechanically 'new'. In most other MMOs, an expansion not only adds new content but it also adds new gameplay systems; new progression paths, new game mechanics, new types of side content. Rather than adding more of the same they add something totally new that the game hasn't seen before. They add at least one major new type of content that causes the expansion's gameplay dynamic to feel significantly different to what came prior. Heavensward did not do this. The only new system we got was flying, which was neat for all of five minutes until you realise that it makes no actual difference to the gameplay. They didn't actually use the flying for anything. It's just a new way of getting from A to B.

    What the game desperately needs is new gameplay systems. They tried with the Diadem but they made a complete mess of it. The Palace of the Dead looks promising so we'll have to wait and see how that turns out, but it's entirely separate from core game content as far as I can tell, which is ultimately going to harm it in the long run.

    The next expansion needs to give us a new core gameplay system. Some kind of new way to develop your character. Something new to do as part of core game experience that we've never done before. Given the likelihood of us invading Ala Mhigo in 4.0 I would say it's a prime opportunity to give us a regular world event akin to Aht Urghan's city invasions. If we re-capture the city as part of the MSQ have us defend it as part of the new endgame. That would be something entirely new that we've not seen in the game so far. It would make the expansion feel considerably different to prior content.

    We just need something new as part of the core gameplay, not side content that's completely unrelated to our core character progression. That is what expansions are for but Heavensward failed to deliver.
    (7)

  4. #74
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alberel View Post
    *snip*
    The only new system we got was flying, which was neat for all of five minutes until you realise that it makes no actual difference to the gameplay. They didn't actually use the flying for anything. It's just a new way of getting from A to B.
    *snip*
    The next expansion needs to give us a new core gameplay system.
    With regard to flight, one big thing I think we are meant to do is enjoy just flying and exploring. It's not just A to B...

    Any new core gameplay system need to be handled with great care so as to not unbalance other things.
    (1)

  5. #75
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Blackcanary View Post
    You mean "Learn Japanese first" right?
    Grammar police are near universally despised. A change in career, I advise you to make. Understand English is not first the language of all.
    (6)

  6. #76
    Player
    Whiteprincess's Avatar
    Join Date
    Jul 2013
    Posts
    131
    Character
    White Princess
    World
    Balmung
    Main Class
    Conjurer Lv 50
    many mmo's follow this path. it is getting stale. Hell it doesnt even have to be an mmo.. many games follow this path.. "jump here again" "shoot here again" "fight here again for gears" "kick this ball to the net again, for no gears" for me its all about the friends and memories with them than anything else.. or i would've left a long time ago.
    (3)

  7. #77
    Player
    One-Punch's Avatar
    Join Date
    Jul 2016
    Posts
    26
    Character
    One Punch
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    It's really the same as any other game. You get tired of it move on to something else.
    (0)

  8. #78
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Whiteprincess View Post
    many mmo's follow this path. it is getting stale. Hell it doesnt even have to be an mmo.. many games follow this path.. "jump here again" "shoot here again" "fight here again for gears" "kick this ball to the net again, for no gears" for me its all about the friends and memories with them than anything else.. or i would've left a long time ago.
    A great many gamers in this current 'generation' view gear and achievment as the goal, not the friends and memories gathered along the way. For them, it's the destination, not the journey.

    For me, it's all about the journey, not the destination.
    (3)

  9. #79
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I think Palace of the Dead is a good example of a never changing formula. What it draws inspiration from, Nyzul Isle, was content that random objectives on each floor that often had you focusing on something besides combat. XIV's implementation of that removes all those objectives and puts you straight back to "defeat the enemies to progress" just like every other piece of content for DoW/DoM in the game. Between this and Aquapolis, they've designed content with random enemy patterns and such to vary up fights being the same each time, but that's as far as they went. There's nothing beyond "fight things."
    (0)

  10. #80
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Elky View Post
    I'm not working for SE. I am the customer, they are the business, do you go to Mc Donald's with amazing ideas for their crappy burgers? I pay, I enjoy paying when I'm having fun. My subscription is still ticking down and I can't be bothered to log on.
    Here's the problem with this thought process. You complain that it's always the same thing, but you won't say what you want. Maybe SE can put something that you like, but they aren't going to play a guessing game on it. A business cannot help those that can't say what they want.

    Using your Mc Donald's idea, imagine the business getting customers that demand something they like, but don't say what it is. What can they do about it? When asked to say what they want, they just say, "Something I'd like that's different." SE does NOT know who you are, and does not know what you would want. That's why people are asking you to put ideas, because we don't know what you want, and therefor we can't give you anything. Otherwise, you'll just cry out, "THIS ISN'T WHAT I WANTED," and we're back to square one.
    (2)

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