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  1. #1
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Kosmos992k View Post
    But, if you like burgers, sooner or later you come back.
    But in a sea of burger places that also serve burgers what is your business doing to set it apart to get someone to come back. Why go to McDonalds over and again when you enjoy the wider variety of offerings that say The Pink Bicycle offers. Enough people start taking their business elsewhere and yours starts to fail. Do you just keep doing what you have or do you decide to take what makes the other place take your customers away? Do you wait until your business is in ruins before you take those steps?

    I am not saying that a dungeon is a dungeon but I am pointing out diversifying your content to appeal to more than just a certain group helps grow your products install base.As it is there is very little in the way of new things that are kept in cycle. Most dungeons are reusing the same 10 or so mechanics. Stack mechanic with a new mob animation (but same indicator)? Shiva ice circles? Titan's Gaols? These are all just a new boss animation in a different fight? I will praise weeping city for it finally adding SOME new mechanics to things but more or less its just the same mechanic in a new order. The side content you mentioned, why is it not being kept terribly relevant?

    How often do we step inside the gold saucer these days beside the daily scratch or the cactpot?

    Diadem? Where is any sort of update to that to bring it back instead of leaving it as a waste of server space and core system development time? The core system has been made so there is no base system to code which should expedite some development time on.

    2 Dungeons a patch with mostly reused mechanics? I love the atmosphere some provide aesthtically so the art team did a great job. The final fight of Sohr Khai was an amazing change so the battle team did a great job on it but how long until that arena style is rehashed to save development time and its just another thing on the list of stuff we have already seen.

    Gardening is tied to their horrible housing system which they say all the time "we are working on making it xyz" but at the same time they also said "playing housing will be completely seperate fro free company housing" so planter boxes in an apartment? MAYBE? I wont hold my breath for content that has been a disappointment thus far (why I havent gone to KFC in years and they forever lost my business)

    The sight seeing log is interesting, I loved how it started out but it went from well thought about clues to find a place to hey search every inch of this zone because there is one here but we cant be bothered to take the time to give hints anymore. Speaking of which how about we get some updates to this since I finished it ages ago. Would be nice to do some more of it.

    PvP is something I dont take an interest in so I cant comment on that so maybe there you will have a point but I can neither confirm or deny it.

    The crafting system FINALLY received a much needed revitalization however since the release of this patch what point is there to craft other than crafting gear to craft gear for gear crafting. This really should be kept up on a per patch basis on more than glamor (which is the true end game but maybe not for everyone).

    My point is they create all this side stuff to do but then either impliment it horribly (housing) or leave it to fester and die rather than expand on it (diadem) and the content they do focus on for the most part is a new skin on the same product. I can change my mercy from its default skin to a cheeky imp skin and maybe for a few days that will amuse me but in the long run not so much. Also if I go and eat taco's for a little while (play a different game lets say a moba or team based shooter or even a single player experience) then I get a craving for a burger (in this case to play an MMO) with all the selection of places to go these days what if I decide to instead of go to McD's I go to Wendy's instead? Maybe I hop around to a few places and find a new one? That is lost business and for ANY business lost business is bad.

    There are a lot of thing this game can do better, and while I am not dissatisfied to the point of quitting yet, the main draw of this game is no longer the content provided rather than the community I am a part of for the social experience and when enough of them quit due to these issues then I will as well.

    People leave and they don't come back



    And as far as new players joining? It wont always be like that. Eventually it will stagnate or start to decline as people fall out of love and it ages. Less media coverage, less word of mouth, less new players. Maybe it already has as I know i start new characters because the leveling experience is something I enjoy in all games and I have across all servers almost 25ish characters at varying levels (the 7 alts I have on this server are at least 1-2 jobs at 50+) so some of those sprouts may be people like me looking for something to do.
    (8)

  2. #2
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Yurimi View Post

    People leave and they don't come back


    People have been leaving this game and not coming back since this game came out. I've seen people over the past 2 1/2 years use this same example (your image of inactive players) and it's never amounted to much of anything except anecdotal evidence because people come and go all the time and most people are not going to spend years playing the same game. Will this game eventually start to see less new players joining? Yes, obviously. But it won't be the death of the game by any means.
    (3)