I understand, I got to the same point where I was just logging in and out just as quickly. I stopped trying to get my tomes maxed for the week. In general it is the same thing, just a bit different. I think you may find yourself leaving for a period of time just like I did. Though it may do some good!
That is the best advice though, at least for right now. All you can do is voice your opinion. If they choose not to change then this isn't the world you should be in and might want to go find something new. It's not that people want us to leave when we get to this point, but it's clear that someone isn't having fun, best thing to do for most cases is to walk away. No one wants to be around someone that is constantly sighing or gets into a run and instantly complains. If it isn't fun for you, for most things, why keep going with it? I took a long break and came back, I'm more relaxed but I found things about the game I missed..mostly, for me, the beauty and lore. I still go into the low level dungeons and take in all the gorgeous scenery.
I came back to the forums to ask a question, but I can't log in because of the 14+ day inactive rule. So I logged into my account, took up the upgrades and when I got to the character selection. I realized how much I adore my Roe. Next thing I know I'm logging in walking around..going back to Girdania, which I thought I'd never do after being there for so...long..in 1.0, alpha, beta..i stayed away for a long time. Then just fell back in.
You are right, if they expect us to run things so many times making it a bit more spiced up would be great. I wouldn't say it is rocket science, but like someone said earlier a lot of things to change in the game are risky. Also talking about resources to fulfill these requests. You may have a wonderful idea, but someone upstairs will see it and put it out of the realm of good ideas into a business, money aspect. You could argue "well if it I changes, more people would stay & come in, that means more money." That might be true, if it works. There's statistics and a whole world of business technologies and analysis that take good ideas but show low sales. Then there is prioritizing, what's important to you isn't to some. In the end we are paying to play in their world and give them suggestions, rather than demands.
I'm not saying you're..in fact I'm all for dungeons to have things like EX- mechanics, different routes, less trash more mini bosses and more environmental reactions to things...say enter in with a constant poison, beat a boss and it seals it up. That might not be the best example, but I do encourage things like horizontal progression for a bit and combat, unique gear etc... I just see the back end of it and don't know if it is possible.


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